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TheSuperHackers
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GeneralsGameCode
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refactor(w3dview): Migrate W3DView members to RefCountPtr<T>
GenCI
#8382:
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fix(client): Prevent movies from playing in headless mode
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refactor(w3dview): Migrate W3DView members to RefCountPtr<T>
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refactor(player): Use slot indices for player conversions
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chore: Update retail behaviour preservation flags (#3065)
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feat(specialpower): Add INI option to start a special power without i…
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bugfix: Prevent dead units from being considered for horde membership
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bugfix: Prevent dead units from being considered for horde membership
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bugfix(Geometry): Checks Hitboxes for buildings with BOX Geometry, preventing the building to take damage without being hit
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fix(client): Prevent movies from playing in headless mode
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chore: Update retail behaviour preservation flags
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bugfix(stickybomb): Allow Booby Traps to be placed on a previously booby-trapped object
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unify(worldbuilder): Merge Generals and Zero Hour WorldBuilder
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performance(weapon): Optimized ProjectileStreamUpdate Behaviors + Added Variables to Optimize Weapon FX Rendering
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unify(polygontrigger): Merge and move PolygonTrigger to Core
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performance(weapon): Optimized ProjectileStreamUpdate Behaviors + Added Variables to Optimize Weapon FX Rendering
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refactor(player): Add slot-to-player lookup
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feat(specialpower): Add INI option to start a special power without its initial reload time
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refactor(network): Remove dynamic allocations for NetPacket
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refactor(w3dview): Migrate W3DView members to RefCountPtr<T>
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fix(spelling): Change Gattling to Gatling
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refactor(refcountptr): Simplify RefCountPtr's Create_No_Add_Ref, Crea…
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feat(network): Self-healing NAT state
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chore(refcountptr): Include ref_ptr.h in WWCommon.h (#3059)
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