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When the singleplayer client gets kicked before the connection started (e.g. when their name is too long), the game ends up in an invalid state #3571

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@IntegratedQuantum

Reportedly in 0.3.0 this causes the entire game to freeze.
On master in debug, I could observe a crash when trying to join again (because the server was apparently still running in the background), and a leak when trying to close the game.

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