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- #670 · ikabod-kee opened
on Sep 4, 2024 9 - #1050 · ikabod-kee opened
on Feb 15, 2025 6
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Add "we are on the render thread" assertions to the clientside sync code
contributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersrefactorshuffle code aroundshuffle code aroundStatus: Open.Can we add a warning popup when system memory is close to running out?
contributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersenhancementa new feature or improvementa new feature or improvementStatus: Open.Better abstraction for vulkan pipeline barriers
refactorshuffle code aroundshuffle code aroundStatus: Open.TextRendering.textureWidth/-Height/-Offset should be unsigned integers
contributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersrefactorshuffle code aroundshuffle code aroundStatus: Open.Vulkan Validation Errors
bugsomething isn't working in the intended waysomething isn't working in the intended wayStatus: Open.Item Icons in text
needs design decisionDon't implement this before a decision on the design of the implementation has been madeDon't implement this before a decision on the design of the implementation has been madeStatus: Open.When the singleplayer client gets kicked before the connection started (e.g. when their name is too long), the game ends up in an invalid state
bugsomething isn't working in the intended waysomething isn't working in the intended wayStatus: Open.Structure at world spawn
experimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationneeds design decisionDon't implement this before a decision on the design of the implementation has been madeDon't implement this before a decision on the design of the implementation has been madeStatus: Open.A implementation of Status Effects
needs design decisionDon't implement this before a decision on the design of the implementation has been madeDon't implement this before a decision on the design of the implementation has been madeStatus: Open.Memory leaks after closing the play session server
bugsomething isn't working in the intended waysomething isn't working in the intended wayStatus: Open.Check macos compilation in the CI
contributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomerstestingAdd tests for thingsAdd tests for thingsStatus: Open.The Game No Longer Compiles on MacOS
bugsomething isn't working in the intended waysomething isn't working in the intended wayStatus: Open.