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MegatronJeremy
Snowstorm-Engine
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Comfortable display density
Compact display density
Assets: LoadProgress, the tested bar arithmetic behind the loading overlay (#84 PR B groundwork)
#531
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MegatronJeremy
opened
Oct 27, 2026
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1
Window: remove the no-op SetVSync/IsVSync; Renderer is the one vsync state (#526)
#528
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MegatronJeremy
opened
Oct 27, 2026
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1
1
Neural: Conv2DPairReference, the oracle for fusing consecutive conv layers (#101)
#523
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MegatronJeremy
opened
Oct 27, 2026
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1
Editor theme: larger header font for panel section headers (#40)
#519
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MegatronJeremy
opened
Oct 27, 2026
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1
Tools: shader-feedback.py, per-shader RGA JSON (gfx1151, gfx1200) with a base-vs-branch PR comment
#516
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MegatronJeremy
opened
Oct 27, 2026
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3
vulkan.caps: driver capability dump for cooperative matrix, fp16 and subgroup size control
#515
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MegatronJeremy
opened
Oct 26, 2026
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1
Render: required subgroup size on compute pipelines (render.subgroup.size/.overrides), default unchanged
#514
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MegatronJeremy
opened
Oct 26, 2026
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1
Compute workgroup size as a define: render.wg.ao/gi/reflection/shadow (stacked on #510)
#513
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MegatronJeremy
opened
Oct 26, 2026
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1
Perf knobs as CVars: dxc opt level, render.fp16, AS build preference, BLAS compaction
#510
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MegatronJeremy
opened
Oct 26, 2026
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1
Render: nested ForwardOpaque GPU scope inside Forward (RT effects stay inline)
#509
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MegatronJeremy
opened
Oct 26, 2026
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Hash64: document the non-standard FNV-1a offset basis (#384, option 2)
#508
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MegatronJeremy
opened
Oct 26, 2026
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1
Editor: orthographic 2D Scene view (#341)
#505
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MegatronJeremy
opened
Oct 26, 2026
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1
3
Shaders: validate cached SPIR-V before use; smoke test survives a GPU hang
#504
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MegatronJeremy
opened
Oct 26, 2026
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3
Tests: RotatorSystem apply step headless (#453)
#503
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MegatronJeremy
opened
Oct 26, 2026
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1
1
ScriptSystem: run OnDestroy for scripts whose component was removed
#502
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MegatronJeremy
opened
Oct 26, 2026
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3
Tests: IsSortedTransparent and alpha-mode pipeline selection as a pure core (#497)
#501
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MegatronJeremy
opened
Oct 24, 2026
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Tests: ViewportResizeSystem resize decision as a pure core (#495)
#499
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MegatronJeremy
opened
Oct 24, 2026
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Tests: path-trace accumulation reset and quality-capture schedule as pure cores (#489)
#493
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MegatronJeremy
opened
Oct 24, 2026
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Tests: Renderer frame-ring index rules as a pure core (#490)
#492
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MegatronJeremy
opened
Oct 24, 2026
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Tests: GameLayer camera selection plan as a pure core (#488)
#491
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MegatronJeremy
opened
Oct 24, 2026
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1
2
Shaders: DefaultLit permutation swap compiles on a worker, with a tested swap state machine (#88 PR 3)
#487
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MegatronJeremy
opened
Oct 24, 2026
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4
Tests: ShadowRenderer atlas tile math as a pure core (#482)
#485
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MegatronJeremy
opened
Oct 24, 2026
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1
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Tests: MeshLibrary cache key and EvictUnreferenced rules via a device-free core (#481)
#484
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MegatronJeremy
opened
Oct 24, 2026
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Tests: MeshResolveSystem and reflection geometry table decision rules as pure cores (#473)
#474
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MegatronJeremy
opened
Oct 23, 2026
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1
2
Tests: TlasBuildSystem rebuild decision as a pure core (#469)
#470
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MegatronJeremy
opened
Oct 23, 2026
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