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MegatronJeremy/README.md

Hi, I'm Vuk

I'm a graphics and GPU engineer. Most of my work sits between rendering code and the hardware it runs on, and lately I've been building systems that orchestrate AI agents.

At AMD I work on Unreal Engine integration for AMD's GPU features, including the FSR plugin and the Neural Network Engine plugin. Before that I was at Wargaming, first on the World of Tanks: HEAT engine team and then on the World of Tanks graphics team. I studied computer engineering at ETF Belgrade.

Projects

Project What it is
Snowstorm Engine C++20 and Vulkan engine with a hybrid renderer. Ray-traced shadows, AO, reflections and GI on top of a raster pass, SVGF denoising, neural super-resolution
Shader Arena An LLM writes GLSL shaders, a vision model judges what they render, and the best ones get mutated. 2nd overall at the Grok Bot Serbia Hackathon 2026 (live)
Infinite Dreams Differential evolution autotuner for a tiled FP16 CUDA GEMM
MAGI Local multi-agent council where three LLM personas debate a problem and vote, running on Ollama
Thunderstrike Preemptive RISC-V kernel written from scratch in C++
The Final Frontier Image processing routines optimized with SIMD intrinsics and multithreading

Older hardware and toolchain projects: Whitebeard (8-bit CPU on an FPGA running Pong), RAD-V (RV32IM on an FPGA running Asteroids), Radiance (assembler, linker and emulator), Babylon (compiler for a Java-like language).

LinkedIn

Pinned Loading

  1. Snowstorm-Engine Snowstorm-Engine Public

    C++20 and Vulkan engine with a hybrid renderer: ray-traced shadows, AO, reflections and GI over a raster pass, SVGF denoising, neural super-resolution and an ImGui editor

    C++ 9 2

  2. Rade-Koncar/Rade-Koncar Rade-Koncar/Rade-Koncar Public

    Generate shader programs, render each in an isolated sandbox, and score what they actually drew. The fitness function is an image.

    HTML 1

  3. The-Final-Frontier The-Final-Frontier Public

    Image processing routines optimized with AVX2 intrinsics, cache blocking and multithreading, with benchmarks

    C++ 5

  4. Thunderstrike Thunderstrike Public

    Preemptive RISC-V operating system kernel written from scratch in C++

    C++ 5

  5. Infinite-Dreams Infinite-Dreams Public

    Differential evolution autotuner for a tiled FP16 CUDA GEMM, built as a PyTorch extension

    Python 1

  6. MAGI MAGI Public

    Local multi-agent council inspired by Evangelion: three LLM personas debate a problem and vote. Runs on Ollama, also exposed as an MCP server

    Python 1