Monte Carlo Ray Tracing Renderer
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Updated
Dec 23, 2018 - C++
Monte Carlo Ray Tracing Renderer
Spectral film simulation for Android — a native C++/NDK port of the spektrafilm engine (negative → enlarger → print → scan), with a Jetpack Compose editor, RAW/DNG import, local masks, and 16/32-bit export. GPLv3.
Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect
A physically based spectral raytracing library
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"
P.Shirley's The Rest of Your Life Path Tracer with Assimp and a Spectral Rendering Switch
A spectral path tracing renderer with GPU compute, real-time preview, and multi-wavelength sampling. Features Vulkan/OpenGL backends, custom scene format, and blackbody radiation.
Python color-science workbench for HDR tone mapping, appearance models, Delta E, spectral, ICC, and LUT workflows.
C++20 / DirectX 12 game engine with GPU liquid simulation, path-traced lighting and spectral caustics. APIC/FLIP water, rigid-body gameplay, CUDA interop, DLSS Ray Reconstruction and fisheye frame generation. Playable Windows RTX demo.
Open-source optical design + GPU flare rendering. Ghosts, starbursts and veiling glare traced from real lens prescriptions.
Real-time spectral path tracer in the browser — WebGL2, Cauchy dispersion, CIE 1931 colour science. No backend.
Interactive simulation of soap-bubble iridescence based on thin-film interference, implemented with WebGL shaders.
A spectral sky simulator: drag the sun, switch off the physics one piece at a time, and see why skies are blue, sunsets red and Martian sunsets blue.
Python validation of a non-spectral, real-time fluorescent material model (Belcour, Fichet & Barla, SIGGRAPH 2025) and of its Godot 4.6 shader port, checked against full per-wavelength references.
Efficient Renderer for Natural and Interplanetary Environments: a physically accurate, real-time, spectral Vulkan renderer with C++ and Python APIs
SuperLuxCore — independent fork of LuxCoreRender: spectral CPU/GPU path tracer (Metal/Vulkan/CUDA), out-of-core geometry, .lxm proxies, Python binding pysuperluxcore
Python/Mitsuba 3 validation of a spectrally reduced conductor Fresnel model: the non-orthogonal spectral reduction of Fichet et al. (2024) extended to angle-dependent specular reflectance.
RGB/NIR·다중조명·메타머리즘·다중시점 특징에서 분광 재조명을 탐색한 연구 — 입력·모델·결과·분석
Spectral path tracer in C++20 light transport per-wavelength across 380–750 nm. MIS direct lighting, GGX conductors, dispersive dielectrics.
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