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Structural documentation of Tales of the Abyss (PlayStation 2, 2005, SLPS-25586): the Tales block codec's nine-byte header restored after Legendia's CPS, 47,513 of 47,513 blocks decoding, and a decoder that shares 69 bytes with the one copy of Symphonia's source nobody edited.

  • Updated Aug 28, 2026
  • Python

Structural documentation of Tales of Legendia (PlayStation 2, 2005, SLPS-25533): the block codec present with 1997's ring constant but no inherited source, a sixteen-byte CPS envelope replacing the corpus's nine-byte block, 4,508 of 4,508 members decoded, and a 1 GB unreferenced build artefact.

  • Updated Aug 28, 2026
  • Python

Structural documentation of the Japanese Wii disc of Tales of Graces (2009): the Tales block codec is on it, 138 bytes shared with the 2003 GameCube decoder, project tag TO10, a Nintendo DS ROM inside the disc, and the first build of this line that names its developer.

  • Updated Aug 29, 2026
  • Python

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