Implementation of Pluribus by Noam Brown & Tuomas Sandholm, introduced in the paper "Superhuman AI for multiplayer poker".
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Updated
May 15, 2022 - C++
Implementation of Pluribus by Noam Brown & Tuomas Sandholm, introduced in the paper "Superhuman AI for multiplayer poker".
C++ 多人德州扑克 CFR AI 引擎:1 对多自我博弈、信息集、策略训练与低延迟决策研究 | Multiplayer Texas Holdem CFR poker AI engine
6-max NLHE poker bot on Deep CFR. MCCFR-trained, pure-NumPy runtime, 2s/768MB sandbox. 12th of 500+, 15th of 64 in the final, Fullhouse Hackathon 2026 (Quadrature Capital).
Open-source poker game-theory toolkit for PokerNow: a heads-up preflop CFR solver, a distilled postflop policy net, a perfect-hash equity engine, and a live study overlay. Chrome MV3 + TypeScript.
A headless, modular Liar's Dice game engine with Bayesian, MCCFR, PPO and adaptive agents methodology, including performance comparison.
雙步棋、積分棋、象棋麻將策略分析報告 | 全球首次完成此三款棋牌遊戲的數學分析與策略證明
象棋麻將 · 棋仔自摸:一個已解決博弈的完整前端實作(32/56/64張、AI、MA-FEN)
Rust poker solver with MCCFR engine
High-performance poker bot in C++ that uses Monte Carlo Counterfactual Regret Minimization
Parallel Texas Hold'em & Leduc Poker Solver in Rust implementing MCCFR for the lil-poker.
🇺🇾 Uruguyan Truco External Sampling Monte Carlo CFR AI (Lanctot et al., 2009)
Rust CFR variant library. WARNING: This repo is AI Slop (Hy3). Sorry. Couldn't be bothered to learn math and write this myself
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