Deterministic, fully controllable time and time-ordered identifiers for distributed-system simulations and testing. Time is just another dependency.
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Updated
May 16, 2026 - C#
Deterministic, fully controllable time and time-ordered identifiers for distributed-system simulations and testing. Time is just another dependency.
Vector clock implementation for tracking causal event ordering, distributed concurrency, and happens-before relations across agent networks.
Distributed vector clocks tracking causal concurrency, happens-before relations, and concurrent events
Vector clock implementation for tracking causal event ordering, distributed concurrency, and happens-before relations across agent networks.
Health-aware SQLite buffering, gated replay, and operator visibility for the causal-order event stack.
Reconstruct distributed event timelines without false certainty
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