A Flocking Simulation project that was created during my Spring 2022 Semester at Texas Wesleyan University. Aims to simulate the natural phenomenon of flocking and how each individual agent would operate in an environment.
visual-studio cpp software-development 2d-graphics flocking-algorithm flocking-simulation computer-graphics-opengl flocking-agents computer-graph simulation-programming
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Updated
Feb 17, 2024 - C++