Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
learning multi-threading shaders gpu vulkan glsl collision-detection simd graphics-programming avx2 vulkan-api circle-collision compute-shader parallel-programming gamephysics spatial-partitioning vulkan-graphics
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Updated
Dec 28, 2020 - C++