🎬 A cinematic virtual production toolkit for Minecraft: puppetry motion capture, chroma proxy mannequins, and FPV drone camera for AIGC anime/video creators.
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Updated
Oct 1, 2026 - Java
🎬 A cinematic virtual production toolkit for Minecraft: puppetry motion capture, chroma proxy mannequins, and FPV drone camera for AIGC anime/video creators.
MCP server that drives the Unreal Engine 5.7 editor via Python Remote Execution: actors, assets, anti-stale viewport capture, camera/DoF, and a deterministic Sequencer + Movie Render Queue cinematic pipeline. Built for Claude Code.
Sequences for Odin Inspector (Unity Game Engine)
A plugin to create cinematic transitions
Maya to Unreal cinematics pipeline. Exports cameras and characters from Maya, then builds the Level Sequence in Unreal, with lens and filmback, camera cuts, skeletal animation, frame rate and range.
레퍼런스 영상의 카메라 구도를 언리얼 Level Sequence로 재현하고 캐릭터 애니메이션을 자동으로 옮기는 UE 5.7 에디터 플러그인 — 엔진 내부 정답 데이터로 정확도를 측정하는 회귀 검사 11종 포함
Automate audio synchronization between Unreal Engine and After Effects. Log runtime sound events to CSV and reconstruct the timeline in AE instantly using a dedicated JSX script.
Fail-loud Unreal Engine editor-Python primitives for cinematic scene assembly
Camera framing volumes with priority and blending for Unreal Engine 5 - distance, pitch, yaw, FOV and blend curve as one DataTable row, orbit / anchor / spline-rail shots, and no blend stack, so walking in and out of a doorway never queues or overshoots. A camera modifier, not a view target.
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