A node based system for geometry in Blender
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Updated
Feb 27, 2017 - Python
A node based system for geometry in Blender
Skills, rules, snippets, templates, and runnable examples for Blender Python development with Cursor and Claude Code. 16 skills, 9 rules, 3 templates, 27 snippets, 64 examples, 76 showcase pieces.
Free & open-source hard-surface modeling toolkit for Blender. Features draw-to-cut booleans, world-scale snapping, direct modeling (Push/Pull, Offset), PBR decals, and a complete kitbash asset system.
Guided all-quad edge-loop reductions and expansions for Blender.
Blender add-on written in Python that converts artist-drawn Annotate guides into quad-based retopology lanes.
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