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bloom-effect

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A native Android/Kotlin fluid simulation rendered with OpenGL ES 3.0, driven by touch. Solves the incompressible Navier–Stokes equations on the GPU every frame — curl, vorticity confinement, pressure solve, advection — with bloom, sunrays, and dithering effects, plus a live Compose settings screen.

  • Updated Sep 6, 2026
  • Kotlin

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