Skip to content
#

attractor-dynamics

Here are 8 public repositories matching this topic...

One tiny choice. Hundreds of different worlds. A neuro-inspired interactive artwork: delay one spike in a small recurrent network by a few milliseconds, then watch two (and then 1,024) copies of it settle into different interpretations of the same image. Every mind is a real, deterministic simulation.

  • Updated Oct 2, 2026
  • TypeScript

100,000 GPU particles flowing through 12 strange attractors in real time. WebGL fragment shaders, ping-pong framebuffers, and chaotic dynamical systems that morph fluidly into one another. Built with p5.js and GLSL.ribes the content specifications for how I want you to make the readme.

  • Updated Apr 14, 2026
  • JavaScript

Add this topic to your repo

To associate your repository with the attractor-dynamics topic, visit your repo's landing page and select "manage topics."

Learn more