WebGL reaction-diffusion system with variable anisotropic diffusion and Phong illumination.
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Updated
Jan 28, 2022 - JavaScript
WebGL reaction-diffusion system with variable anisotropic diffusion and Phong illumination.
Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction: SkeletonDiffusion, a latent diffusion model with attention graph architecture
Anisotropic diffusion (Perona–Malik diffusion) for reducing image noise without removing significant parts of the image content.
Please star & contribute in the official repository https://github.com/Ceveloper/SkeletonDiffusion ⭐ — this repo is just a mirror
Image Filters for smoothing and edge enhancement
Diffusion based method for impulse noise removal using residual feedback
Anisotropic smoothing for change-point regression data
A multi-modal 3D voxel tracking, co-registration, and parallel spatial filtering pipeline designed to analyze and validate the biophysical, morphological, and pathognomonic convergence between historical 2D phage virus silhouettes and modern 3D cebidiomorphic Pycnogonida parasitic vectors.
A self-growing GLSL field whose memory is the grain a wave leaves — it carves, remembers, and reuses its own channels. OpenFrameworks + WebGL2.
WebGL reaction-diffusion system with variable anisotropic diffusion and Phong illumination. Д'вА©KТЭrea₾ion-diffusion. ©ycle: ჼAnno organismes industrialი
[JSAI2025] Research code for shape-aware refinement in segmentation using PDEs.
Advanced Geometric Image Processing & Partial Differential Equations (PDEs). From foundational heat equations to Finsler, Randers, and Miron metric flows. Features Numba/CUDA hardware acceleration, multichannel vector diffusion, structural validation (SSIM, EPI), and an end-to-end custom anisotropic filtering library.
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