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tangosdev
sm64ds-decomp
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More items
Comfortable display density
Compact display density
#821: LevelObjects: give LVL_Overlay its members, Vector3 spawn positions, name five ov002 loader tables
#5154
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: Minigame banner unit: typed member pointers and OAM walks, Vector2 bursts, name banner slot and burst gravity statics
#5153
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
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1
#821: Bomb-room scene: SDK trig/FX_MUL, real PMF dispatch, asset-handle names, retire touch shadow and volatile level store
#5152
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: Pachinko2 scene: PACHINKO_RAND, REG_ macros, member indexing for cups and hit effects, name velocity fields
#5151
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: Luigi picture scene: SDK IRQ/window inlines, typed timers, LUIGI_RAND, retire pointer-cast launders
#5150
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: Roulette scene: name payout/stop tables, type racer and strip helpers, retire offset views and FX launders
#5149
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: ov006 trampoline-line and flower/dealer/mascot units: retire offset views and launders, G3 register macros, name two tables
#5148
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: Curling scene and PsOpt panel: retire register casts, RNG and bit-state launders, name bit fields and arrow sprites
#5147
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: Trampoline/Amida/Hanachan scenes: retire shadow struct and launders, register macros, name Amida sprites
#5146
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: ov007 menus: name sInputLocks; drop the swing clamp's constant local and store casts
#5143
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: dScMB_c / dScBoot_c: name LoadMultiBootResources; FX_SinIdx, PAD key names, drop constant locals and self-casts
#5142
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: ov007 menu: name the screen-fade, transition, sound, gfx-setup and work modules; register macros
#5141
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: dEntObj_c / UnknownVsPlayer: name 30 members and the two VS-figure state tables
#5140
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
#821: dScStarSel_c: name the seven helpers and six star-select sprites; drop three fakematch shapes
#5139
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
Make 14 minigame scene helpers class members
#5096
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
Name 133 methods in daIwante_c, daSanbo_c, daPgBby_c, daMky_c, da1up_c (A: N64 canon, B: in-tree)
#5094
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
Make the Bob-omb Squad helpers dScMgPachinko_c members
#5092
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
Make func_ov002_020bf224, ScaleByCharFactor and func_ov002_020bf340 daPly_c members
#5082
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
1
Name 129 placeholder methods in three N64-ported classes (daBombking, daKpa, daSnowman)
#5078
·
andrewboudreau
opened
Nov 8, 2026
Collaborator
·
·
2
d_a_demo: StaffRoll helpers as real members
#4897
·
lunavyqo
opened
Nov 5, 2026
Collaborator
·
·
3
deslop: drop dead MSVC D0 bridges; funnel flat-symbol seams through named inlines
#4887
·
lunavyqo
opened
Nov 5, 2026
Collaborator
·
5 tasks done
·
·
2
data(ov002): own the daPly_c state descriptor band
#4799
·
lunavyqo
opened
Nov 4, 2026
Collaborator
·
·
5
ARM7: 762/828 functions decompiled (SHA-1 matching arm7 build)
#3758
·
lunavyqo
opened
Oct 13, 2026
Collaborator
·
·
4
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