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[Note] Program 4.2
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Juhwi Eden Kim edited this page
Nov 6, 2019
·
2 revisions
glDrawArraysInstanced()는 하나의 C++/OpenGL 호출로 개체를 복사 가능
instancing을 사용할 때 vertex 쉐이더는 빌트인 변수 gl_InstanceID에 접근 가능, 현재 작동되는 개체의 인스턴스 아이디를 알려줌
GLSL 함수는 invocation 전에 정의 (main 밖에서)
쉐이더에서 v_matrix 계산 (t * r), m_matrix는 보내주지 않음 -> 책이 잘못됨
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Home
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[Error Log] P2.1_1 GLFW Context Version
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[Error Log] P2.2_1 GLEW Init *
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[Error Log] P2.4_1 No such file or directory *
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[Error Log] P2.6_1 symbol(s) not found for architecture x86_64*
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[Error Log] PE3.1 Invalid Directive: include
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[Exercise] Chapter 2
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[Exercise] Chapter 3
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[Note] Program 2.1
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[Note] Program 2.2
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[Note] Program 2.2 _OpenGL pipeline
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[Note] Program 2.3
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[Note] Program 2.5
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[Note] Program 2.6
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[Note] Program 2.6 _Supplemental Notes
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[Note] Program 3.1 _Mathematical Foundations
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[Note] Program 4.1
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[Note] Program 4.2
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환경구축
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