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severmanolescu/README.md

About Me

  • Software Developer at Nokia (Apr 2026 - present), working on 5G RAN / CPlane
  • Previously Software Developer at Continental Automotive (Jul 2021 - Jul 2025), ADAS radar sensor simulation
  • Building two indie games in my free time: Breasla (Papers, Please-inspired, set in 1600s Wallachia) and a Linux/shell learning game
  • Interested in game engine architecture, modern C++, and developer tooling
  • 🇷🇴 Based in Timișoara, Romania

Portfolio

Portfolio Website

Currently Learning

  • Advanced C++ patterns (std::expected, type-state design) and performance optimization
  • Modern game engine architecture
  • Real-time system design and optimization

Quick Stats

GitHub Stats Top Languages


Featured Projects

Breasla (Private Repository — In Active Development)

Papers, Please-inspired document inspection game set in 1600s Romania during Mihai Viteazul's reign Features: Warrior guild management, moral choice system, procedural document generation, Romanian folklore creatures (Strigoi, Moroi, Iele, Haiduc), multiple endings based on reputation Unity C# Aseprite Narrative Design


Prism — Electron desktop app for automatic application usage tracking Features: Steam-inspired UI, real-time tracking, session analytics Electron JavaScript HTML CSS SQLite


Ember Engine — 2D game engine built from scratch with OpenGL 4.6 Features: Sprite rendering, animation state machine, camera system, game object components C++ OpenGL 4.6 GLFW Glad GLM stb_image


Crypto Bot Ecosystem — Telegram bots for crypto market analysis Features: AI summaries, price alerts, portfolio tracking, open-source Python Telegram API SQLite CI/CD Raspberry Pi


More projects (Eridion, Ecspel, Talon)

2D city-building game with procedural map generation inspired by Anno 1800 Unity C# Perlin Noise Game Simulation


2D farming RPG inspired by Stardew Valley, set in Romania Features: Complete game systems + all custom pixel art created in Aseprite Unity C# Aseprite


Custom 2D game engine built from scratch in C++ Features: Component system, physics engine, SDL2 rendering, ImGui editor C++17 SDL2 ImGui


Tech Stack

Languages: C++ C Python C# JavaScript HTML5 CSS3

Game Development: Unity OpenGL GLFW SDL2 ImGui Aseprite

Tools & Frameworks: Electron CMake

Development Environment: VS Code Git Linux

DevOps & CI/CD: Jenkins GitHub Actions

Databases: SQLite MySQL


Professional Experience

Software Developer @ Nokia (Apr 2025 - present)

  • Working on CPlane development for 5G RAN
  • Refactoring C++ codebase with modern patterns (std::expected, type-state design)
  • Code review via Gerrit

Software Developer @ Continental Automotive (Jul 2021 - Jul 2025)

  • Developed backend tools for ADAS radar sensor simulation (C++/Python)
  • Built multi-component distributed systems with WebSockets
  • Implemented CI/CD pipelines with Jenkins
  • Improved system stability across Linux environments

When I'm Not Coding

  • Gym training
  • Tinkering with my Raspberry Pi homelab (Docker, Grafana, Home Assistant)
  • Working on my Audi A4 B7 myself
  • Creating pixel art in Aseprite for game projects
  • Reading books

GitHub Activity

GitHub Streak

Trophies

Contribution Graph

Let's Connect

LinkedIn Email

Profile Views


"From game engines to developer tools — building what I'm passionate about, one commit at a time."

Pinned Loading

  1. prism prism Public

    A modern Electron-based desktop application for tracking application usage time with a Steam-inspired UI. Features automatic tracking, custom collections, daily statistics, and detailed session his…

    JavaScript 1

  2. Crypto-Bot-Ecosystem Crypto-Bot-Ecosystem Public

    Telegram bots for crypto alerts, details and articles

    Python 4 2

  3. Talon Talon Public

    A lightweight modular 2D game engine built in modern C++ using SDL2 — featuring physics, collision detection, and a Unity-style component system.

    C++ 1

  4. Ecspel Ecspel Public

    A 2D game like Stardew Valley

    C# 1