- Software Developer at Nokia (Apr 2026 - present), working on 5G RAN / CPlane
- Previously Software Developer at Continental Automotive (Jul 2021 - Jul 2025), ADAS radar sensor simulation
- Building two indie games in my free time: Breasla (Papers, Please-inspired, set in 1600s Wallachia) and a Linux/shell learning game
- Interested in game engine architecture, modern C++, and developer tooling
- 🇷🇴 Based in Timișoara, Romania
- Advanced C++ patterns (
std::expected, type-state design) and performance optimization - Modern game engine architecture
- Real-time system design and optimization
Papers, Please-inspired document inspection game set in 1600s Romania during Mihai Viteazul's reign
Features: Warrior guild management, moral choice system, procedural document generation, Romanian folklore creatures (Strigoi, Moroi, Iele, Haiduc), multiple endings based on reputation
Unity C# Aseprite Narrative Design
Prism — Electron desktop app for automatic application usage tracking
Features: Steam-inspired UI, real-time tracking, session analytics
Electron JavaScript HTML CSS SQLite
Ember Engine — 2D game engine built from scratch with OpenGL 4.6
Features: Sprite rendering, animation state machine, camera system, game object components
C++ OpenGL 4.6 GLFW Glad GLM stb_image
Crypto Bot Ecosystem — Telegram bots for crypto market analysis
Features: AI summaries, price alerts, portfolio tracking, open-source
Python Telegram API SQLite CI/CD Raspberry Pi
More projects (Eridion, Ecspel, Talon)
2D city-building game with procedural map generation inspired by Anno 1800
Unity C# Perlin Noise Game Simulation
2D farming RPG inspired by Stardew Valley, set in Romania
Features: Complete game systems + all custom pixel art created in Aseprite
Unity C# Aseprite
Custom 2D game engine built from scratch in C++
Features: Component system, physics engine, SDL2 rendering, ImGui editor
C++17 SDL2 ImGui
Software Developer @ Nokia (Apr 2025 - present)
- Working on CPlane development for 5G RAN
- Refactoring C++ codebase with modern patterns (
std::expected, type-state design) - Code review via Gerrit
Software Developer @ Continental Automotive (Jul 2021 - Jul 2025)
- Developed backend tools for ADAS radar sensor simulation (C++/Python)
- Built multi-component distributed systems with WebSockets
- Implemented CI/CD pipelines with Jenkins
- Improved system stability across Linux environments
- Gym training
- Tinkering with my Raspberry Pi homelab (Docker, Grafana, Home Assistant)
- Working on my Audi A4 B7 myself
- Creating pixel art in Aseprite for game projects
- Reading books
"From game engines to developer tools — building what I'm passionate about, one commit at a time."



