Which shortcut and controls must RustingEngine have? #2
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Vasyl-Trefilov
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I think Camera control, window management will be like in Blender, bc people will create 3d models and use them in engine and still will have same camera controls like in blender. Everything other, like objects tree, code editor and etc. I want to take from GoDot, bc its modern Engine with easy and GUI, and a lot of people can come from there, so I think it will be some Blender and GoDot mix.
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