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@RustingStudio

RustingStudio

Organization that try to rethink old things with Rust

RustingStudio — Engines, intelligence, and graphics

We explore how Rust and GPU computing can reshape game engines, machine learning, and real-time graphics. RustingStudio is home to independent projects built around that curiosity.

Find your starting point

Project What it does Start here
RustingEngine A Rust game engine with Vulkan rendering, an editor, and hybrid CPU/GPU physics. Getting started · Releases
RustingBrain A deep-learning library in Rust, from small neural networks to transformer models, with CPU and GPU backends. Installation & examples · Tutorials
RustingShader A cinematic Iris shader pack for Minecraft, featuring volumetric skies, reflective water, and a black hole in the End. Built in GLSL. Installation · Downloads

A glimpse of RustingShader

A gravitationally lensed black hole in Minecraft's End, rendered by RustingShader

The End, through RustingShader. Explore each project's README for screenshots, examples, requirements, and its current status.

Build with us

Bug reports, documentation fixes, reproducible benchmarks, and focused contributions are welcome. You can help by trying a quick start, reporting a confusing step, or sharing a small example.

  • Found a bug or have an idea? Open an issue in the relevant project, with enough detail to reproduce the problem or understand the proposal.
  • Want to contribute? Read the project's own contribution guide, or our shared guide when one isn't provided.
  • Need help? See support for where to ask.

Projects evolve independently. Check each repository for platform support, release notes, and license terms before using or redistributing it.

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  1. RustingEngine RustingEngine Public

    Rust game engine for huge physics scenes: 10,000 GPU-simulated cubes at 2,000+ FPS on an RTX 3060. Vulkan, editor, deterministic replay, agent-friendly CLI.

    Rust 13 1

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Showing 9 of 9 repositories

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