We explore how Rust and GPU computing can reshape game engines, machine learning, and real-time graphics. RustingStudio is home to independent projects built around that curiosity.
| Project | What it does | Start here |
|---|---|---|
| RustingEngine | A Rust game engine with Vulkan rendering, an editor, and hybrid CPU/GPU physics. | Getting started · Releases |
| RustingBrain | A deep-learning library in Rust, from small neural networks to transformer models, with CPU and GPU backends. | Installation & examples · Tutorials |
| RustingShader | A cinematic Iris shader pack for Minecraft, featuring volumetric skies, reflective water, and a black hole in the End. Built in GLSL. | Installation · Downloads |
The End, through RustingShader. Explore each project's README for screenshots, examples, requirements, and its current status.
Bug reports, documentation fixes, reproducible benchmarks, and focused contributions are welcome. You can help by trying a quick start, reporting a confusing step, or sharing a small example.
- Found a bug or have an idea? Open an issue in the relevant project, with enough detail to reproduce the problem or understand the proposal.
- Want to contribute? Read the project's own contribution guide, or our shared guide when one isn't provided.
- Need help? See support for where to ask.
Projects evolve independently. Check each repository for platform support, release notes, and license terms before using or redistributing it.

