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⚡ Bolt: Optimize server lookups in Lua API - #282

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bolt/optimize-lua-server-module-1644735588486460584
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mleem97 wants to merge 2 commits into
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bolt/optimize-lua-server-module-1644735588486460584

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@mleem97

@mleem97 mleem97 commented Sep 19, 2026

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💡 What: Replaced UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>() with O(1) accesses through Il2Cpp.NetworkMap.instance.servers and Il2Cpp.NetworkMap.instance.brokenServers inside LuaServerModule.cs for greg.server.get_all() and greg.server.repair_all().

🎯 Why: FindObjectsOfType scans the entire scene object hierarchy. In larger data centers, calling these Lua API functions causes severe hitches and GC pressure due to the O(N) allocation of object arrays.

📊 Impact: Reduces CPU time and GC overhead in Lua-heavy setups. Querying all servers or repairing all servers now avoids allocating massive object arrays when the NetworkMap is initialized.

🔬 Measurement: Run a large data center save, execute greg.server.get_all() or greg.server.repair_all() via Lua console, and observe significantly lower frame times during execution.


PR created automatically by Jules for task 1644735588486460584 started by @mleem97

- Replaced O(N) scene scans using `FindObjectsOfType<Il2Cpp.Server>()` with O(1) dictionary lookups via `Il2Cpp.NetworkMap.instance.servers` and `brokenServers` in `LuaServerModule.cs`.
- Retained fallback logic for uninitialized game states.
- Avoids large garbage collection spikes when querying server data or repairing all servers via Lua scripting.
@google-labs-jules

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- Replaced O(N) scene scans using `FindObjectsOfType<Il2Cpp.Server>()` with O(1) dictionary lookups via `Il2Cpp.NetworkMap.instance.servers` and `brokenServers` in `LuaServerModule.cs`.
- Retained fallback logic for uninitialized game states.
- Avoids large garbage collection spikes when querying server data or repairing all servers via Lua scripting.
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Up to standards ✅

🟢 Issues 0 issues

Results:
0 new issues

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🟢 Metrics 7 complexity · 0 duplication

Metric Results
Complexity 7
Duplication 0

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TIP This summary will be updated as you push new changes.

@mleem97

mleem97 commented Sep 22, 2026

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Superseded by #285 (newer iteration of the same bot-generated NetworkMap optimization; closing duplicates). GitHub is a mirror — active development happens on Forgejo/Gitea.

@mleem97 mleem97 closed this Sep 22, 2026
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mleem97 deleted the bolt/optimize-lua-server-module-1644735588486460584 branch September 22, 2026 10:57
@google-labs-jules

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Superseded by #285 (newer iteration of the same bot-generated NetworkMap optimization; closing duplicates). GitHub is a mirror — active development happens on Forgejo/Gitea.

Understood. Acknowledging that this work is now obsolete and stopping work on this task.

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