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⚡ Bolt: Optimize server retrieval in Lua API - #254

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bolt/optimize-lua-server-retrieval-12264680575323320686
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bolt/optimize-lua-server-retrieval-12264680575323320686

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@mleem97

@mleem97 mleem97 commented Aug 27, 2026

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💡 What: Replaced 4 instances of UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>() with dictionary lookups via Il2Cpp.NetworkMap.instance.servers in LuaServerModule.

🎯 Why: The original implementation caused expensive O(N) full-scene scans every time a Lua script queried servers, which blocked the main thread and wasted CPU cycles.

📊 Impact: Eliminates significant GC allocations and CPU overhead during Lua server operations, improving frame stability when scripts run frequently.

🔬 Measurement: Execute greg.server.get_all() or greg.server.repair_all() in Lua and observe zero frame drops or spikes via the Unity Profiler compared to before.


PR created automatically by Jules for task 12264680575323320686 started by @mleem97

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Up to standards ✅

🟢 Issues 0 issues

Results:
0 new issues

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🟢 Metrics 9 complexity · 0 duplication

Metric Results
Complexity 9
Duplication 0

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TIP This summary will be updated as you push new changes.

@mleem97

mleem97 commented Sep 22, 2026

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Superseded by #285 (newer iteration of the same bot-generated NetworkMap optimization; closing duplicates). GitHub is a mirror — active development happens on Forgejo/Gitea.

@mleem97 mleem97 closed this Sep 22, 2026
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mleem97 deleted the bolt/optimize-lua-server-retrieval-12264680575323320686 branch September 22, 2026 10:58
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Superseded by #285 (newer iteration of the same bot-generated NetworkMap optimization; closing duplicates). GitHub is a mirror — active development happens on Forgejo/Gitea.

Understood. Acknowledging that this PR has been superseded and is obsolete, stopping work on this task.

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