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…ype calls with O(1) dictionary lookups
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Up to standards ✅🟢 Issues
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| Metric | Results |
|---|---|
| Complexity | 9 |
| Duplication | 0 |
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Superseded by #285 (newer iteration of the same bot-generated NetworkMap optimization; closing duplicates). GitHub is a mirror — active development happens on Forgejo/Gitea. |
Understood. Acknowledging that this PR has been superseded and is obsolete, stopping work on this task. |
💡 What: Replaced 4 instances of
UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>()with dictionary lookups viaIl2Cpp.NetworkMap.instance.serversinLuaServerModule.🎯 Why: The original implementation caused expensive O(N) full-scene scans every time a Lua script queried servers, which blocked the main thread and wasted CPU cycles.
📊 Impact: Eliminates significant GC allocations and CPU overhead during Lua server operations, improving frame stability when scripts run frequently.
🔬 Measurement: Execute
greg.server.get_all()orgreg.server.repair_all()in Lua and observe zero frame drops or spikes via the Unity Profiler compared to before.PR created automatically by Jules for task 12264680575323320686 started by @mleem97