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Logitech TrueForce Linux Driver

A Linux kernel driver and userspace tools for three Logitech racing wheels: the direct-drive RS50 and G PRO Racing Wheel, and the belt-driven G923. It brings force feedback, TrueForce haptics, a live RPM rev-light display, LIGHTSYNC LED control, and G HUB-equivalent wheel settings to Linux, including in Proton/Wine sims.

This is the first TrueForce implementation on Linux. TrueForce is Logitech's high-frequency haptic layer - engine note, road surface and tyre texture felt through the rim, on top of ordinary force feedback - and until this project it did not exist here at all. It arrives two ways:

  • Native, in sims that support Logitech's SDK. The haptics are the game's own TrueForce signal, carried to the wheel unchanged: what you feel is what the developers authored, not an approximation of it.
  • Simulated, in everything else. Where a game has no TrueForce, logi-tf-sim synthesises it from that game's live telemetry - engine RPM, speed, surface - so wheels still get texture in titles that never shipped support for it.

The G923 matters as much here as the direct-drive wheels. It is the only Linux driver that gives it TrueForce, and the only one that gives the PlayStation edition force feedback at all - that edition had none on Linux before this. See G923 support.

The older G920 is already served by the in-tree hid-logitech-hidpp driver and does not need this one.

Logi Wheel

Logi Wheel is how you drive all of this. It is this project's answer to G HUB, and it is where you will spend your time: every setting the wheel supports, in one place, with the ones your hardware or current mode cannot accept greyed out and labelled with the reason rather than silently failing. It runs as a desktop app (logi-wheel-gui) or in a terminal (logi-wheel), and both are built from the same core, so they offer the same settings and the same validation.

Logi Wheel

Beyond the settings, it has a G HUB-style curve editor for the pedals, a LIGHTSYNC editor whose changes reach the wheel as you make them, a Setup page that finds your sims across Steam, Lutris and Heroic and turns the per-game TrueForce helpers on and off, and an Info / Testing page with live input and cancelable force tests.

What works

Force feedback, TrueForce haptics, LEDs, pedals, the RS Shifter & Handbrake, and the full set of G HUB wheel settings all work. The RS50 is the development hardware and is verified directly; the G PRO runs the same code path and is expected to work, with a few items awaiting an owner's confirmation.

Legend: ✅ verified on hardware · 🟢 shares the verified code path, expected to work · 🟡 needs a tester · - not applicable.

Capability RS50 G PRO
Steering, pedals, buttons, D-pad 🟢
Force feedback (full evdev effect suite) 🟢
Force feedback in DirectInput sims (via logi-ffb) 🟡 🟡
TrueForce haptics (Proton + Logitech's signed SDK) 🟢
Rotation range (90 to 2700°), strength, damping, filters 🟢
Pedal response curves, sensitivity, deadzones, combined pedals 🟢
RS Shifter & Handbrake (shift, digital + analog handbrake) 🟢
LIGHTSYNC RGB LEDs (slots, colors, direction; edits apply live) ✅ (faceplate strip) 🟡 (rev lights)
RPM rev-light display (level fill, direction-aware) 🟡
Simulated TrueForce from game telemetry (logi-tf-sim) ✅ (sweep-verified) 🟢
Centre calibration, mode / profile switching, computer-side profiles 🟢

USB IDs covered: RS50 (046d:c276 native, 046d:c272 compatibility mode), G PRO Racing Wheel (046d:c272 Xbox/PC, 046d:c268 PS/PC), and the G923 (046d:c266/c267 PlayStation edition, 046d:c26d/c26e Xbox edition - see G923 support).

What's included

Everything below is built from this repository:

  • The kernel driver (hid-logitech-dd) makes the wheel work: games get standard Linux force feedback, and every wheel setting appears under /sys/.../wheel_*. Your other Logitech devices stay on their usual drivers. It drives the G923 too, through a separate force-feedback engine suited to that wheel (see G923 support).

  • Logi Wheel, described above, is the app you configure the wheel with. logi-wheel-gui is the desktop version, with a LIGHTSYNC editor whose per-slot colors and animation direction reach the wheel immediately, computer-side profile presets, a Setup page for your sims, and an Info / Testing page with a rotating wheel diagram, button and pedal readouts and cancelable force tests. logi-wheel is the terminal version: the same settings and the same G HUB-style curve editor, so you never have to echo values into sysfs by hand.

  • logi-ffb restores force feedback in DirectInput sims under Wine/Proton (Le Mans Ultimate, for example). One launch option and it works: see Force feedback in games.

  • logi-tf-sim gives you TrueForce engine haptics and a live RPM rev-light display in games with no native TrueForce, using the game's own UDP telemetry. Supported games are auto-detected (DiRT Rally 2.0 and the classic Codemasters format, Automobilista 2 / Project CARS 2, F1, BeamNG.drive and EA Sports WRC); enable and tune it per game from the Setup page.

  • libtrueforce lets native Linux apps drive TrueForce without Wine: a C library reimplementing Logitech's TrueForce SDK. Optional; not needed for the Proton recipe.

The distribution packages install the driver plus the logi-wheel, logi-wheel-gui, logi-ffb and logi-tf-sim tools, the TrueForce shim installer, and the helpers games load themselves: the SDK proxy, the telemetry relay and the truck-sim plugin. The intent is that installing a package leaves you needing only Logitech's own DLLs, which cannot be redistributed. libtrueforce has its own build under userspace/libtrueforce/.

G923 support

The G923 gets something no other Linux driver offers: force feedback and TrueForce on the same wheel. TrueForce has never been available for it on Linux before, and the PlayStation edition had no force feedback at all - the in-tree drivers do not cover it.

It is belt-driven and speaks an older Logitech protocol, so internally it takes a different path than the RS50 and G PRO above, but the result is the same: real forces in games, engine haptics through the rim, working rev lights, and the settings app.

Both editions are now verified on hardware. The Xbox edition was confirmed by an owner over the course of issue #27, on a wheel none of the maintainers own (see CREDITS.md).

PlayStation edition (046d:c266/c267) is fully supported and verified on hardware:

  • Force feedback in games. No launch options are needed: just turn Steam Input off. Do not set PROTON_ENABLE_HIDRAW for this wheel, it is meant for the direct-drive wheels and it disables the G923's force feedback.
  • TrueForce engine haptics through logi-tf-sim, driven by game telemetry. Logitech's own SDK cannot deliver TrueForce here (it hands the haptics to G HUB, which does not exist on Linux), so this driver streams them itself.
  • Rev lights, driven from telemetry or controllable as ordinary Linux LEDs. These need the udev rules from 0.29.0 or later: before that their brightness files were root-owned and every write failed silently.
  • Settings: rotation range, force strength, autocenter and combined pedals, through logi-wheel or Oversteer.

Since 0.29.0 that engine note also covers Assetto Corsa Competizione and Assetto Corsa EVO, which is new. Those two have real TrueForce of their own, but it travels through a Logitech SDK the G923 does not answer, so it never reached the wheel. Their telemetry is read from the game's shared memory instead and synthesized into an engine note (see docs/SHARED_MEMORY_RELAY.md). Confirmed on a c266: stationary in the pit box with the engine revving, the wheel buzzes, which force feedback alone cannot do.

Xbox edition (046d:c26e) has force feedback and TrueForce, both confirmed on a real unit. Neither existed for this wheel on Linux before.

It boots into a console-only mode that Linux cannot use, so install usb_modeswitch; a udev rule then flips it to PC mode automatically when you plug it in.

One known limitation: some sims lock the steering to 90 degrees (45 each way). That is not the wheel or this driver. Logitech's TrueForce SDK asks G HUB for your wheel's rotation over a local pipe, nothing answers that under Proton, and the game falls back to 90, which is the minimum of the wheel's legal range. The troubleshooting section below has the workaround, and the shim that aims to remove the need for one. Tracked in #27.

Two notes for the curious: the wheel plugs in as c267 (PlayStation) or c26d (Xbox) and the driver switches it to its PC mode automatically, and the G923's sysfs settings use the classic Oversteer-compatible names rather than the wheel_* names the direct-drive wheels use. The wiki has the details, including the LED devices and the driver-precedence rule.

Install

Pick your distribution. The full step-by-step is on the Installation wiki page, and the one-time TrueForce SDK setup is on Force feedback in games.

Distribution Install
Arch, CachyOS, Manjaro paru -S logi-wheel-gui (AUR, or your AUR helper; pulls logi-wheel and the driver. Headless box: paru -S logi-wheel). Or the signed binary repo below, which does not depend on the AUR being reachable.
Debian, Ubuntu, Mint, Pop!_OS download the .debs from Releases, then sudo apt install ./logitech-trueforce-dkms_*.deb ./logi-wheel_*.deb ./logi-wheel-gui_*.deb (skip the gui one on a headless box)
Fedora, Nobara COPR akmod: sudo dnf copr enable mescon/logitech-trueforce && sudo dnf install akmod-logitech-trueforce logi-wheel-gui (headless box: logi-wheel instead of logi-wheel-gui)
openSUSE OBS repo home:mescon (see the Installation page)
NixOS add this repo as a flake input, import nixosModules.default, and set hardware.logitech-trueforce.enable = true; That builds the module against your own kernel and installs the tools, the udev rules and the helpers. Full snippet on the Installation page.
From source (any distro) git clone this repo, then sudo ./tools/setup.sh (DKMS build, udev rule, everything). ./tools/setup.sh doctor health-checks it. Building the GUI also needs pkg-config and the fontconfig headers: libfontconfig-dev on Debian/Ubuntu, fontconfig-devel on Fedora, fontconfig on Arch.

The AUR and Debian packages are DKMS-based and rebuild automatically on kernel upgrades; the NixOS module builds against whichever kernel your configuration selects and is rebuilt with the system. After installing, plug in the wheel and check dmesg for a line naming your wheel model. The packages install a udev rule, so settings are writable right away, no group membership needed.

Arch Linux binary repository

The AUR is the normal route, and when it is up nothing here is needed. It has had extended outages during which no Arch user could get anything newer than whatever was last pushed, so every release also publishes a signed pacman repository as release assets. It is served by GitHub, so it works whenever GitHub does.

Import the signing key, then add the repository:

curl -fsSL -O https://github.com/mescon/logitech-trueforce-linux-driver/releases/latest/download/logitech-trueforce-signing-key.asc
sudo pacman-key --add logitech-trueforce-signing-key.asc
sudo pacman-key --lsign-key 4B5BDD7802723B289FA934CACD77C00A443B9E79

Check the fingerprint printed by --lsign-key matches the one above before signing it. The full fingerprint rather than a short id, because short ids can be collided and this is a key you are telling your package manager to trust. It signs nothing but this repository's packages.

The key is served from the release rather than a keyserver so that installing depends on nothing beyond GitHub. If you would rather use a keyserver, sudo pacman-key --recv-keys 4B5BDD7802723B289FA934CACD77C00A443B9E79 --keyserver keyserver.ubuntu.com works once it has propagated.

# /etc/pacman.conf, at the end
[logitech-trueforce]
Server = https://github.com/mescon/logitech-trueforce-linux-driver/releases/latest/download
sudo pacman -Sy logi-wheel-gui    # headless box: logi-wheel

Updates then arrive through pacman -Syu like anything else. latest/download always resolves to the newest release, so the Server line never needs changing.

The packages are the same ones the AUR recipe builds, from the same tag, built and signed in public CI. If you would rather not add a third-party repository, the individual .pkg.tar.zst files are attached to every release and install with sudo pacman -U <url>.

Force feedback in games

Every game and wheel this project knows about, and exactly what each pair needs, is in docs/GAME_SETUP.md. It is generated from the same registry the settings app uses, so the two cannot disagree. The summary below is the shape of it.

  • Native and most Proton sims: force feedback works out of the box; games see a standard Linux wheel. No setup beyond binding controls in game.

  • TrueForce haptics (the high-frequency texture layer, on top of normal FFB) in SDK-aware sims: stage Logitech's signed SDK DLLs into the game's Proton prefix and launch with PROTON_ENABLE_HIDRAW=1. The one-time recipe is on the Force feedback in games wiki page. Verified end to end on Assetto Corsa Competizione and Assetto Corsa EVO.

    On a G923 the recipe is different, not absent. That wheel does not answer the TrueForce SDK, so PROTON_ENABLE_HIDRAW must stay unset: there it does not add TrueForce, it takes away the force feedback you already had. Install the shim with --proxy instead. That puts this project's own SDK proxy in the game's path, where it copies the TrueForce the game is already producing and streams it to the wheel directly, so a G923 gets the game's real haptics without the SDK needing to cooperate. New, and not yet confirmed by anyone driving it. See G923 support.

    Where the SDK files go. Copy the Logi folder out of a Windows G HUB install into ~/.local/share/logitech-trueforce/sdk, keeping its own layout, so you end up with:

    ~/.local/share/logitech-trueforce/sdk/Logi/Trueforce/<version>/trueforce_sdk_x64.dll
    ~/.local/share/logitech-trueforce/sdk/Logi/wheel_sdk/<version>/logi_steering_wheel_x64.dll
    

    Whatever version numbers your G HUB shipped are the right ones; nothing here assumes a particular pair. To keep them somewhere else, set LOGITECH_TRUEFORCE_SDK_DIR to that directory, or pass --sdk-dir to the installer, or set the folder on the app's Setup page. setup.sh doctor prints the directory it checked, so if it disagrees with you, that line tells you where it looked.

    One side effect to know about: with PROTON_ENABLE_HIDRAW=1 some games read the wheel's raw HID reports instead of the normal Linux input layer, and read the pedals the other way up - resting reads as fully pressed. If that happens, turn on the game's own "invert axis" option for the affected pedals. Nothing is wrong with the wheel or the driver; the two layers just use opposite conventions, and the game is reading the raw one. Confirmed on Assetto Corsa EVO, and it goes away if you unset the variable.

  • DirectInput sims (Le Mans Ultimate, for example): put logi-ffb %command% in the game's Steam launch options. It presents a virtual wheel the game can drive force feedback on and passes the forces through to the real one; do not set PROTON_ENABLE_HIDRAW yourself, logi-ffb handles it. The game sees a "logi-ffb Virtual Wheel" (its own name and IDs, not the real wheel's), so it may need a one-time manual binding. Hardware-validated, but still waiting on an in-game tester; if you run such a sim, reports are very welcome.

  • Simulated TrueForce for games without native support: enable the game in Setup's "Simulated TrueForce" panel and switch on the game's own UDP telemetry setting. logi-tf-sim then plays engine haptics from live RPM and throttle, and drives the rev LEDs to match. Intensity and felt rev rate (pitch) are tunable, and a built-in test sweep (the app asks before running it) lets you feel the effect without launching a game. Hardware-verified with those test sweeps; in-game reports welcome.

    Two kinds of game need a helper before they can feed it. sudo ./tools/setup.sh installs both for you, into every Proton prefix and into both truck sims, and the settings app can install the relay per game from its Setup page, so there is normally nothing to fetch or copy. They are also packaged and downloadable if you would rather place them yourself: Euro Truck Simulator 2 and American Truck Simulator use a native Linux plugin (docs/SCS_PLUGIN.md); iRacing, RaceRoom, the Assetto Corsa family, rFactor 2 and Le Mans Ultimate publish to shared memory that a small in-prefix relay forwards (docs/SHARED_MEMORY_RELAY.md). The Assetto Corsa family's decoders were confirmed against running games; the others are written against published layouts but nobody has driven them yet, which is why those titles carry the provisional marker in the table.

    Beyond the engine note there is a haptic effects layer: both limiters, gear shifts, the ABS pump, traction loss, surface texture, impacts and DRS. Tune it in Setup, under "Simulated TrueForce": in the GUI, "Extra effects" then "Adjust individual levels"; in the terminal app, x toggles the layer and l lists it, with [ ] to pick a layer and v to set its level.

    How much of it you feel depends on what your game's telemetry carries, and each slider says so rather than leaving you to find out. Only the engine note and the rev limiter work in every supported game. The gear, the pedals and the ABS and traction lamps come from OutGauge, which among these games means BeamNG.drive, so the pit limiter, gear shifts, ABS and traction are silent elsewhere. Surface texture, airborne, impacts and DRS have no source at all yet: the effects are written, the missing piece is a decoder field.

    All of this applies only to games you switched simulated TrueForce on for.

    Games with built-in TrueForce (ACC, Assetto Corsa EVO) normally get their effects from the game itself and are not affected by any of it. The G923 is the exception, and the reason simulated TrueForce covers those two titles at all: their TrueForce goes through a Logitech SDK that wheel does not answer, so on a G923 it never arrives, and a synthesized engine note is the difference between haptics and silence. On a direct-drive wheel, keep using the shim and leave these switches alone.

    The same settings live in tf-sim.conf as effects=0/1 and effect_<layer>=0-100, where <layer> is one of engine, rev_limiter, pit_limiter, gear_shift, abs, traction_loss, road_bumps, airborne, collision, drs. effect_airborne is a depth rather than a level: it sets how far the road is quieted with the wheels off the ground. Only the engine layer is hardware-validated so far, so if something feels wrong, turn that one layer down and please say so in an issue.

Configuring the wheel

Run logi-wheel-gui (or logi-wheel in a terminal) and edit settings live: rotation range, force-feedback strength and filters, TrueForce level, LIGHTSYNC LEDs, profiles, and per-pedal / steering response curves through a G HUB-style curve editor.

logi-wheel-gui curve editor

The RS Shifter & Handbrake is supported too. Plug it into the wheel base and its settings appear on their own; unplug it and they go away again. The app also reads the physical three-position switch on its base and greys out whatever does not apply: below it is in analog-handbrake mode, so the handbrake curve is live while the two trigger points are not.

logi-wheel-gui RS Shifter and Handbrake settings

The Info / Testing page doubles as a live input tester (does this button reach the computer?), and the Setup page manages the game helpers:

logi-wheel-gui Info / Testing

logi-wheel-gui Setup

cd userspace/logi-wheel && cargo build --release
./target/release/logi-wheel-gui    # desktop app; ./target/release/logi-wheel for the TUI

logi-wheel is the recommended way to configure these wheels: it covers every setting. Everything it sets is also a plain sysfs attribute under /sys/class/hidraw/hidrawX/device/wheel_*, so you can script it directly; the complete reference is docs/SYSFS_API.md. If you already run Oversteer across a collection of Logitech wheels, it recognizes the basics here too, since the attribute names it expects are exposed as well.

Verified game support

Assetto Corsa Competizione and Assetto Corsa EVO are verified end to end under Proton: steering, full force feedback, and TrueForce at once (with PROTON_ENABLE_HIDRAW=1 and Steam Input disabled). Most other sims work out of the box with standard force feedback, or need logi-ffb in their launch options; the full per-game table, and which needs what, is in docs/GAME_SETUP.md and on the Force feedback in games wiki page.

A couple of game-side behaviors (rotation-range reset at session start, and keeping hands clear during AC EVO map loads) are covered under Troubleshooting below.

Troubleshooting

Filing a bug? Start with this, and paste what it prints:

logi-wheel --report

It collects the versions, which wheels are bound and to what, every wheel setting, your simulated-TrueForce config, and which udev rules are installed. It deliberately withholds your wheel's serial number and the names you gave your profiles and lighting slots, none of which help diagnose anything. Do not paste raw dmesg instead: the driver logs the serial at probe. The report ends with a dmesg command that filters it out.

Other diagnostics, when a specific question comes up:

command answers
logi-wheel --report everything below at once, safe to paste
logi-wheel --hidpp-features which HID++ features the wheel implements
logi-wheel --led-probe which rev-light command a wheel obeys
./tools/setup.sh doctor whether the install is complete
tools/hidpp-feature-probe.py feature list without building anything
tools/wheel-rotation-watch.py measures how far the wheel actually moved

The driver also logs, once per plug-in, which HID++ features your wheel has and the effect timer's rate. sudo dmesg | grep -i logitech | grep -v serial.

  • No force feedback / no wheel_* files (range/gain on a G923; wheel stuck on hid-generic): the driver did not bind. Run ./tools/setup.sh doctor to diagnose, or check by hand: lsmod | grep hid_logitech_dd, replug the wheel, read dmesg.

  • Force feedback pulls the wrong way (native and Wine/Proton games can disagree about direction): toggle Invert constant force in logi-wheel (the wheel_ffb_constant_sign attribute).

  • A game stops seeing the wheel after a driver reload: restart Steam fully; its device list goes stale across reloads.

  • Rotation snaps to 90° (45° each way) when a sim starts: not your setup, and not the wheel. Logitech's TrueForce SDK asks G HUB how far your wheel turns; under Proton nothing answers, and it falls back to 90, the minimum of the wheel's legal 90-2700 range.

    On the direct-drive wheels the range really is written, and the driver puts it back by itself (wheel_range_restore, on by default). On the G923 the wheel is never actually changed: the rim keeps its full travel, visible in a game's own config screen, and the game clamps its own steering instead.

    There is also a shim that answers the question the SDK cannot, so a game gets your real rotation rather than the fallback:

    ./tools/install-tf-shim.sh --all-steam --range-proxy

    It passes every other SDK call straight through to Logitech's own library and answers only the rotation query. Still being validated on hardware (issue #27); --uninstall puts the original back.

  • Force feedback feels vague, or unrelated to what the car is doing, on Debian 13 / MX Linux 25: check your kernel. Debian's 6.12 series from about 6.12.90 onward produces exactly this, and it is not the driver: an owner reproduced it on 6.12.90 and 6.12.100 and had correct force feedback on the same machine, same wheel and same driver commit, under 6.18.15 (issue #53). Debian 12's 6.12.35 is also unaffected, so something changed within the 6.12 stable branch. Install a newer kernel (on MX Linux, the AHS repository ships one) rather than chasing wheel settings.

More cases, with commands, are on the Troubleshooting wiki page.

Documentation

The project wiki is the friendliest place to start: a Users section (install, force feedback in games, configuring the wheel, simulated TrueForce, troubleshooting) and a Developers section (architecture, the sysfs API, the protocol specification, libtrueforce, and the internals of logi-ffb and the simulated-TrueForce daemon).

The wheel_* attribute reference for scripting, docs/SYSFS_API.md, ships in the repo so it always matches your installed version. The protocol and button-mapping references live under docs/ as well, including docs/FEATURE_MATRIX.md, what each wheel reports it can do against what this driver uses, and docs/STATUS.md, which says plainly which claims here are measured, which are argued from the code, and which are neither, along with the problems we know about and have not fixed.

Contributing

Contributions are welcome: code, testing on hardware this project cannot reach (a real G PRO, a DirectInput sim with logi-ffb), and USB captures of wheel variants that are not yet fully supported. The kernel driver is a fork of JacKeTUs/hid-logitech-hidpp; changes that apply to other Logitech devices are worth contributing upstream too. Open an issue with your kernel version, distribution, and relevant dmesg output.

License

  • Kernel driver (mainline/), tooling, and everything else: GPL-2.0-only (see COPYING).
  • libtrueforce (userspace/libtrueforce/): LGPL-2.1-or-later, so native Linux apps may link it while changes to the library itself stay open.

Logitech's TrueForce SDK DLLs are not part of this project and are not redistributed here; you supply them from your own G HUB installation.

Protocol and SDK notes

What this project has worked out about the hardware and Logitech's own software, kept current as things are proven or disproven:

Acknowledgments

Most of what this driver knows about the hardware came from people who tested wheels the maintainers do not own and reported what happened. They are credited individually in CREDITS.md, which is where the work that never shows up in a commit log is recorded.

The projects this one is built on:

  • Based on JacKeTUs/hid-logitech-hidpp, which adds G PRO wheel support and improved force feedback.
  • Upstream Linux hid-logitech-hidpp by Benjamin Tissoires and contributors.
  • Oversteer by Bernat Arlandis, prior art for Linux wheel configuration; the Oversteer-compatible attribute names are exposed for it.
  • new-lg4ff, also by Bernat Arlandis: source of the classic force-feedback engine that drives the PlayStation G923 here.
  • TF4ALL by Mhytee, a Windows SimHub plugin whose protocol analysis (issue #20) confirmed the G923 shares the RS50/G PRO TrueForce stream protocol.

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Linux kernel driver for Logitech TrueForce direct-drive racing wheels (RS50, G PRO): full FFB, TrueForce haptics, G Hub-equivalent settings via sysfs

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