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Vector Blaster

An Asteroids-style outline shooter — ship, shots, and rocks are all drawn as draw_line polygons, no sprites — built with Spinel and sdl as a demo of the sdl bindings.

Requirements

  • Spinel (spin)
  • SDL3, statically linked via the sdl package — no brew install needed at build or run time

Install Spinel

With asdf:

asdf plugin add spinel https://github.com/jockofcode/asdf-spinel
asdf install spinel master
asdf set -u spinel master   # make it the default (~/.tool-versions)

Or build it from source:

git clone https://github.com/matz/spinel.git
cd spinel
make
export PATH="$PWD/bin:$PATH"
cd -

Play

spin run vector_blaster

Or build first and run the binary directly:

spin build
./build/bin/vector_blaster

Controls

Key Action
Left / Right Rotate ship
Up Thrust
Space Fire
W Warp to the spot on screen with the most open room around it
R Restart (after game over)
Esc Quit

About

Astroids to demo sdl on Spinel

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