I'm a graphics programmer, focused on geometry, deformations and animated meshes. I use C#, C++, hlsl, slang etc
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VertexPack
VertexPack PublicVisualizing Octahedron Encoded Normals and Diamond Encoded Tangents at different bit size.
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Ica_Normal_Tools
Ica_Normal_Tools PublicSuper fast Normal and Tangent recalculation library for Unity.
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