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icauro/README.md

I'm a graphics programmer, focused on geometry, deformations and animated meshes. I use C#, C++, hlsl, slang etc

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  1. VertexPack VertexPack Public

    Visualizing Octahedron Encoded Normals and Diamond Encoded Tangents at different bit size.

    ShaderLab 1 1

  2. VuMake VuMake Public

    Not So bad Vulkan Renderer

    C++

  3. VuMakeSC VuMakeSC Public

    VuMakeSC : very basic VulkanSC renderer

    C++

  4. Ica_Normal_Tools Ica_Normal_Tools Public

    Super fast Normal and Tangent recalculation library for Unity.

    C# 38 4