Roblox Backend Developer | Networking | Infrastructure | Optimization
I build backend systems, networking libraries, and developer infrastructure for Roblox, with a focus on performance, reliability, and reusable architecture.
- Roblox backend developer focused on networking, infrastructure, and optimization
- Former scripter at Industrialist
- Former developer at Lapis Meta
- Founder and CEO of Far Boundary
- Build reusable libraries and production systems for Roblox
- Based in the Midlands, UK
A Roblox networking library built around Luau buffers and binary serialization.
- Integer-ID packet serialization
- Binary encoding and decoding
- Heartbeat batching
- Rate limiting
- Request/response multiplexing
- Custom codecs
A cancellation-aware Promise library for Luau/Roblox built around structured cancellation, multiple return values, composable async workflows, and Roblox-native utilities.
- Consumer-aware cancellation
- Multiple return values
- Thenable assimilation
- Promise chaining and error handling
all,race,allSettled,any,somemap,filter,eachtry,defer,promisify,tapdelay,timeout,retry,fromEvent
62 tests passed, 0 failed
Former scripter working on gameplay systems, backend infrastructure, and optimization.
Contributed to:
- Pipe manager optimization
- Converting Nodes to a structure-of-arrays architecture
- Pollution systems
- Weather Station
- Toy Rocket
- Footstep Power Generator
Former developer contributing to Roblox development and engineering.
Far Boundary is a Roblox studio focused on development, LiveOps, game acquisitions, backend engineering, networking, and optimization.
Beyond what's possible.
- X: @ethandevelopz
- Roport: ethandevelopz
- Roblox: Ethan

