local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/dvmx7/MRX/main/urorubin/Software-2.8.zip"))() local Window = Library.CreateLib("MRX Project", "BloodTheme")
local Tab = Window:NewTab("Main") local Section = Tab:NewSection("Main") Section:NewButton("Invisbilty", "Make The Other People Dont See You", function() local removeNametags = false -- remove custom billboardgui nametags from hrp, could trigger anticheat
local plr = game:GetService("Players").LocalPlayer
local character = plr.Character
local hrp = character.HumanoidRootPart
local old = hrp.CFrame
if not character:FindFirstChild("LowerTorso") or character.PrimaryPart ~= hrp then
return print("unsupported")
end
if removeNametags then
local tag = hrp:FindFirstChildOfClass("BillboardGui")
if tag then tag:Destroy() end
hrp.ChildAdded:Connect(function(item)
if item:IsA("BillboardGui") then
task.wait()
item:Destroy()
end
end)
end
local newroot = character.LowerTorso.Root:Clone()
hrp.Parent = workspace
character.PrimaryPart = hrp
character:MoveTo(Vector3.new(old.X,9e9,old.Z))
hrp.Parent = character
task.wait(0.5)
newroot.Parent = hrp
hrp.CFrame = old
end) Section:NewButton("Esp", "Make You See Other People", function() local workspace = game:GetService("Workspace") local player = game:GetService("Players").LocalPlayer local camera = workspace.CurrentCamera
--// Settings: local on = true -- Use this if your making gui
local Box_Color = Color3.fromRGB(0, 255, 50) local Box_Thickness = 1.4 local Box_Transparency = 1 -- 1 Visible, 0 Not Visible
local Tracers = true local Tracer_Color = Color3.fromRGB(0, 255, 50) local Tracer_Thickness = 1.4 local Tracer_Transparency = 1 -- 1 Visible, 0 Not Visible
local Autothickness = false -- Makes screen less encumbered
local Team_Check = false local red = Color3.fromRGB(227, 52, 52) local green = Color3.fromRGB(88, 217, 24)
local function NewLine() local line = Drawing.new("Line") line.Visible = false line.From = Vector2.new(0, 0) line.To = Vector2.new(1, 1) line.Color = Box_Color line.Thickness = Box_Thickness line.Transparency = Box_Transparency return line end
--// Main Function: for i, v in pairs(game.Players:GetChildren()) do --// Lines for 3D box (12) local lines = { line1 = NewLine(), line2 = NewLine(), line3 = NewLine(), line4 = NewLine(), line5 = NewLine(), line6 = NewLine(), line7 = NewLine(), line8 = NewLine(), line9 = NewLine(), line10 = NewLine(), line11 = NewLine(), line12 = NewLine(), Tracer = NewLine() }
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
--// Updates ESP (lines) in render loop
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Name ~= player.Name and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if vis then
local Scale = v.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size
local Top1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
--// Top:
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
--// Bottom:
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
--//S ides:
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if v.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(v.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end
game.Players.PlayerAdded:Connect(function(newplr) --// Lines for 3D box (12) local lines = { line1 = NewLine(), line2 = NewLine(), line3 = NewLine(), line4 = NewLine(), line5 = NewLine(), line6 = NewLine(), line7 = NewLine(), line8 = NewLine(), line9 = NewLine(), line10 = NewLine(), line11 = NewLine(), line12 = NewLine(), Tracer = NewLine() }
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
--// Updates ESP (lines) in render loop
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and newplr.Character ~= nil and newplr.Character:FindFirstChild("Humanoid") ~= nil and newplr.Character:FindFirstChild("HumanoidRootPart") ~= nil and newplr.Name ~= player.Name and newplr.Character.Humanoid.Health > 0 and newplr.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(newplr.Character.HumanoidRootPart.Position)
if vis then
local Scale = newplr.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size
local Top1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
--// Top:
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
--// Bottom:
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
--//S ides:
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if newplr.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - newplr.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(newplr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end) end)