Like Playwright for egui apps. eguidev lets AI agents drive your UI end-to-end -- inspecting widget state, injecting input, taking screenshots of windows or individual widgets -- all from inside the process with no pixel guessing.
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eguidev instruments your app from the inside. You tag widgets with string ids, and eguidev captures their state (role, label, value, geometry) at every frame boundary and injects input in step with the real event loop.
Agents talk to the app through MCP, and the agent-facing surface is
Luau scripts rather than fine-grained RPC: a single
script_eval call can inspect widgets, click and type, wait for state changes,
take screenshots, and return structured results in one round trip.
Three pieces make this work:
eguidev-- the instrumentation library your app depends on. Compiles for native andwasm32.eguidev_runtime-- the native-only embedded runtime: script evaluation, screenshots, and the in-process MCP server. Attached once at app startup.edev-- the CLI. It launches your app, proxies MCP to the agent, and runs scripts, fixtures, and smoketest suites directly.
1. Instrument your app. Add eguidev as a dependency, create a DevMcp
handle, wrap each viewport frame with frame_scope, and tag widgets with the
dev_* helpers:
eguidev::frame_scope(&self.devmcp, ui, "root", |ui| {
ui.dev_text_edit("app.name", &mut self.name);
if ui.dev_button("app.submit", "Submit").clicked() { /* ... */ }
});2. Attach the runtime. Put eguidev_runtime behind an app feature and
enable it in one bootstrap location:
[features]
devtools = ["dep:eguidev_runtime"]let devmcp = eguidev_runtime::attach(devmcp);The DevMcp handle is inert until the runtime is attached, so widget code
stays unconditional and wasm32 builds are unaffected.
3. Tell edev how to launch your app. Install the CLI with
cargo install edev, then drop a .edev.toml next to your project with the
full launch command:
[app]
command = ["cargo", "run", "-p", "myapp", "--features", "devtools"]
# presentation = "background" # default; use "foreground" for manual sessionsSee examples/edev.toml for a commented reference of
all options.
On macOS, presentation belongs to the connected Edev session. The default
background mode keeps covered windows rendering without adding a Dock item or
stealing focus; foreground preserves ordinary foreground presentation for
manual automation. Attaching eguidev_runtime alone does not change activation
policy or occlusion behavior, so the same executable remains suitable for a
normal direct launch. Edev also owns managed-process cleanup, including when the
launcher exits unexpectedly; applications should not create per-run .app
bundles or identities for automation.
4. Connect your agent. Register edev mcp as an MCP server -- for
example, with Claude Code:
claude mcp add eguidev -- edev mcpThe agent gets tools to start, stop, and observe the app, plus script_eval
to drive it. The repo also ships an agent skill at
skills/SKILL.md that teaches agents the workflow.
The same scripting surface powers developer-facing tooling:
edev smokeruns a directory of self-contained.luausmoketests against the live app -- regression tests that double as executable documentation of your UI. Use--list [--json]to inspect the selected set without launching the app,--only GLOBto filter discovered scripts,--repeat Nor--until-fail Nto hunt intermittent failures, and--bundleor--bundle-dir PATHto write failure bundles with tree dumps, diagnostics, screenshots, script logs, app stderr, and stdout notes/logs when the transport leaves stdout available.edev record OUTFILE ...runs the same smoke suite while recording one native app window to a.movfile. Recording is macOS-only, uses ScreenCaptureKit directly rather than an external recorder program, requires Screen Recording permission for the terminal or process runningedev, captures H.264 video at the window's native pixel resolution, and keeps native recording details out of the runtime and Luau APIs. The root viewport title selects the window by default; use--window-title <TITLE>when you need another single window.edev evalruns a single script and prints the structured result.edev dumpprints a canonical widget tree dump, optionally after applying a fixture with--param key=valueor restricting output to one viewport. Without a fixture, it waits for a fresh capture before dumping.edev fixtures/edev fixture <name>list registered fixtures, pass typed params with--param key=value, optionally skip anchor waits with--no-wait, and launch the app in a known baseline state for manual testing.- Scripts use
widget(...),expect(...), geometry/text assertions,capture()diffs, andexpect_painted(...)for cross-viewport lookup and concise verification. - Apps can register
DevMcp::diagnostic(...),DevMcp::diagnostic_ui(...), app script preludes, fixture catalogs, and runtime/UI-thread fixture handlers for structured setup and state that scripts read withdiagnostic(...),diagnostics(),fixtures(), andwait_until(...).
Run edev --help for the details.
- Luau scripting API:
edev docs, or thescript_apiMCP tool. The definition file iseguidev.d.luau. - Rust API: docs.rs/eguidev, including integration details for custom widgets, fixtures, and multi-viewport apps.
MIT