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fix damage locator bone transform - #78

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ccp-intern merged 2 commits into
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fix-damage-locator-bone-transform
Aug 31, 2026
Merged

fix damage locator bone transform#78
ccp-intern merged 2 commits into
mainfrom
fix-damage-locator-bone-transform

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Two fixes:

  1. The impact shader expects locator positions in object space. So remove bone transformation of damage locator position when it's passed to the shader.
  2. Damage locators for modular ships need to apply bone transform during target selection. The merged list of damage locators therefore cannot cache the entire chain of transformations.

Comment thread trinity/Eve/SpaceObject/Utils/EveLocatorSets.cpp
@ccp-intern
ccp-intern merged commit 3d988b1 into main Aug 31, 2026
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