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bridgecommand
bc
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Add pontoons to model marinas and similar
- #103
#103
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bridgecommand
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Jun 11, 2026
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Add pontoons to model marinas and similar
#103
bridgecommand
merged 12 commits into
main
bridgecommand/bc:main
from
Pontoons
bridgecommand/bc:Pontoons
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Commits
Commits on May 19, 2026
Initial implementation to load pontoon information, currently just showing dummy nodes as 'land objects'.
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9272450
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Commits on Jun 2, 2026
Pontoon objects working, but currently quite slow (due to collision detection)
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ff38bb3
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Add simple logic to enable/disable land object triangle selectors depending on distance.
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Make pontoons float
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Add a basic texture to the pontoons.
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Scale pontoon mesh instead of scene node, so child nodes (e.g. mooring markers) look sensible.
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Add pontoons file for Swinomish Channel world model.
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Add pontoons to docs.
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Remove blank lines.
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Ensure we don't enable collisions on land objects that should not have it enabled.
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Commits on Jun 3, 2026
Add pontoon file for Portsmouth (generated from OSM data)
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