Draw physics colliders with DebugDraw - #402
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DebugDraw.colliders wireframes every collider in a node subtree at the pose the simulation uses, and DebugDraw.shape draws a single posed Shape. Triggers take their own color.
A header button draws every collider in the playground, rebuilt each frame from the poses the simulation settled on.
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DebugDraw.colliderswireframes every collider in a node subtree at the pose the simulation uses, andDebugDraw.shapedraws a single posedShape. Triggers take their own color, so a sensor volume is not mistaken for a solid one.Spheres, boxes, capsules, cylinders, trimeshes, and compounds all draw. A convex hull marks its input points, since the hull topology belongs to the backend, and a heightfield carries a TODO. The physics example gets a header button that toggles the wireframes over the playground.