Hi! VectorRoads is my remake of the classic 1993 MS-DOS game SkyRoads, developed from scratch as part of one of my summer coding adventures.
The project is built using C, Raylib, and Box3D, without relying on a traditional game engine such as Unity, Unreal, or Godot. The idea is to keep things simple and see how far I can take a small project within a very limited timeframe.
I’m sharing the entire development process in devlog format, and the project's source code is 100% open, so you can explore how everything works behind the scenes.
So get comfortable, take a look under the hood, and join me on this little journey back to the golden age of 90s PC gaming. I hope you have as much fun exploring the project as I had building it!
make
make web
make linux
