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VectorRoads

Hi! VectorRoads is my remake of the classic 1993 MS-DOS game SkyRoads, developed from scratch as part of one of my summer coding adventures.

The project is built using C, Raylib, and Box3D, without relying on a traditional game engine such as Unity, Unreal, or Godot. The idea is to keep things simple and see how far I can take a small project within a very limited timeframe.

I’m sharing the entire development process in devlog format, and the project's source code is 100% open, so you can explore how everything works behind the scenes.

So get comfortable, take a look under the hood, and join me on this little journey back to the golden age of 90s PC gaming. I hope you have as much fun exploring the project as I had building it!

Build instructions

macOS

make

Web Assembly

make web

Linux

make linux

Available on itch.io

Play in browser

Devlog video

Remaking SkyRoads from Scratch with C, Raylib & Box3D

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VectorRoads is a SkyRoads remake made with C, Raylib and Box3D

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