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Add Other Models #33
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kind: featureNew feature or requestNew feature or requestscope: SimulatorRelated to the SimulatorRelated to the Simulator
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kind: featureNew feature or requestNew feature or requestscope: SimulatorRelated to the SimulatorRelated to the Simulator
Like a holonomic ball, or a spider-like thing, etc. You get the point.
This would require some abstraction of the
setVelocity/stopVelocity/createVehiclefunctions to depend on the model.