| Project | Description | Technologies |
|---|---|---|
| orderbook-hft | Ultra-low latency limit order book and matching engine with sub-50ns critical path | C++20 |
| ultimo | High-throughput multiplayer card game engine built on Project Loom and RFC 6455 WebSockets | Java 21, Virtual Threads |
| ultimo-mobile | Android client with custom hardware-accelerated canvas and reactive MVI architecture | Kotlin, Jetpack Compose |
| bestcrow-enterprise | Non-custodial escrow platform on Solana with automated dispute resolution and Helm deployments | Rust, Anchor, Next.js, Kubernetes |
| go-chaos-proxy | L4/L7 chaos engineering proxy with gRPC control plane and dynamic runtime fault injection | Go, gRPC, Protobuf |
| ultimo-marl | Multi-agent reinforcement learning (MARL) card game bot with hidden state tracking and Fog of War | Python, PyTorch |
Ambitious Computer Science Student at Jagiellonian University
- Kraków
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13:15
(UTC +02:00) - in/stanislaw-golec
Highlights
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ultimo
ultimo PublicIndustrial-grade, authoritative multiplayer card game server (inspired by Uno) in pure Java 21 standard library. Zero external runtime dependencies. Features Project Loom Virtual Threads, Actor-pat…
Java
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