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Gabriel Brument

Software engineer focused on developer tools, AI applications, and systems programming.

I'm building Mentem, a shared workspace for teams and coding agents to work with the same project context. My interests span low-level programming in C and C++ to full-stack applications in TypeScript.

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Selected work

  • Mentem — A collaborative environment for people and AI agents, built around shared context, decisions, and handoffs.
  • Graphy — An IDE that maps functions, modules, and their relationships onto an interactive graph, with an integrated AI assistant. Built with a team; winner of the Epitech Montpellier GenAI hackathon.
  • Raytracer — A CPU raytracer in C++23 with scene parsing, lighting, and shadows.
  • Arcade — A modular C++ arcade with game and graphics libraries that can be swapped at runtime.

Technologies

Languages: C, C++, Rust, TypeScript, Assembly, Bash
Applications: React, Electron, Node.js, NestJS
Tools: Linux, Docker, Git

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