A 2D Ping Pong game built using C++ and the Raylib graphics library.
- Scene management system (Main Menu, Play, Pause)
- Real-time collision physics
- UI Buttons with sound feedback
- Background music and hover effects
- Single-player (vs AI) and two-player modes
- Languages: C++
- Frameworks: Raylib
- Tools: Photoshop, Audacity
For detailed information about the project structure, implementation details, and technical specifications, please refer to our complete documentation.
- Basic game loop and rendering
- Object-oriented entity design
- Input and event handling
- Scene transitions and memory cleanup




