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5 changes: 5 additions & 0 deletions content/editor.md
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Expand Up @@ -19,6 +19,11 @@ The workspace includes 3D/2D viewports, Game Project Explorer, Inspector and Con

**File** contains scene saving, Game Settings and renderer refresh. **Edit** provides Undo/Redo. **Programming** creates and attaches scripts, opens an external code editor, and offers Reload Scripts/Restart Play while running. **Move**, **Rotate** and **Scale** select the gizmo operation. The Play toolbar controls runtime sessions.

Interface controls, folders and non-script file types use bundled Lucide icons.
Script and programming-language icons keep their existing designs. Move, Rotate,
Scale and playback controls still have text labels. Icons work offline without
installing a font or downloading an icon pack.

## Focused workflows

- [Scene hierarchy](/docs/guides/editor/scene-hierarchy): create, select, name and parent objects.
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6 changes: 6 additions & 0 deletions docs/ARCHITECTURE.md
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Expand Up @@ -265,6 +265,12 @@ an editor returns naturally to the still-running launcher when it was launcher-
started. Opening a project obtains an advisory project lock; read-only open and
explicit stale-lock recovery are supported.

The editor and Project Manager use bundled Lucide icons for interface controls,
folders, and non-script file types. Move, Rotate, and Scale retain their text labels;
Play, Stop, Pause, Resume, and Frame also keep their labels. Existing script and
programming-language icons are unchanged. Icons load from the installed application,
including offline; no icon font or separate download is required.

All play modes use a child `rustic-runtime` so game/runtime faults do not destroy the
editor:

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