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Document installed Windows toolchain discovery - #49
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JamieW105
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Oct 21, 2026
Installed LLVM can still trigger “Missing gameplay dependencies” because the editor only searches its inherited PATH, while the toolchain manager also recognizes WinGet packages. Discover actual executables from the saved Windows system/user PATH, LLVM's registered installation directory, and its standard installation folders, keeping the current PATH first. Dependency checks and compilation use the same resolver. Each check reads the installation locations again, so pressing Play can discover a toolchain installed while the editor or launcher was open. Package registration alone does not mark a missing compiler as available. Validation: - All 45 engine-scripting tests passed, including four discovery regressions. - Rust formatting and engine-scripting Clippy with warnings denied passed. - The discovery module and its tests compile and pass Clippy for the Windows MSVC target. - Windows installer build, console-free launcher tests, and packaged Setup tests passed. Produced `RusticGameEngine-Setup-0.1.0-x64-20261021-011757.exe`; [download installer](https://github.com/Rustic-Game-Engine/engine/actions/runs/39525445165/artifacts/12313577090). Companion documentation: Rustic-Game-Engine/docs#49
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Explain how Rustic discovers an installed Windows toolchain when the editor has an older PATH. Document saved system/user PATH checks, LLVM install locations, and pressing Play to recheck after installation, plus diagnosis for missing compiler files or custom folders.
Validation: lint with zero warnings, production build, TypeScript check, npm dependency audit (zero vulnerabilities), and documentation structure/link check all passed.
Related engine pull request: Rustic-Game-Engine/engine#41