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⚑ Raylib Starter Template

BY SUGA A zero-friction, stripped-down starter setup for anyone who wants to learn C, experiment with graphics, or build simple projects without the bloat.

Most Raylib templates out there assume you are trying to build a massive, complex game engine from day one. They come packed with multi-layered build pipelines, rigid directory structures, and overwhelming configurations.

This template is different. It is built for learning, prototyping, and hacking things together fast. No fluffβ€”just code and a window.


πŸ”₯ Why This Template?

  • Zero Bloat: No massive engine architectures or nested folders. Just a clean entry point.
  • Built for Learning: Perfect for mastering C fundamentals, data structures, graphics, or physics simulations.
  • Simple Automation: Uses a dead-simple Windows batch script (build.bat) to compileβ€”no complex Makefiles or heavy IDE setups needed.
  • Focused Workspace: Keeps the boilerplate entirely out of your way so you can focus on pure logic.

πŸš€ Quick Start (Windows)

  1. Clone or download this repository.
  2. Make sure you have your C compiler (gcc) and Raylib set up in your system path.
  3. Simply double-click or run the batch script in your terminal:
build.bat

πŸ› οΈ Project Structure

β”œβ”€β”€ src/
β”‚   └── main.c      <-- Your playground. Start writing C code here!
β”œβ”€β”€ build.bat       <-- Simple, single-line compilation script. No Makefiles.
└── README.md       <-- This file.

✍️ Created By

Crafted with 🀍 by suga.

"Stop configuring boilerplate. Start building stuff."

About

An easy to use, preconfigured starter project for lightweight raylib users. Please star! By Suga

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