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object info dump showed that these stationary units will sometime enter 'Move' mission for a short moment, then switch back to 'Guard' quickly without actually moving. Not sure if it's a desired behavior |
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This isn't supposed to prevent turret from rotating. |
Had you read the documentation you would realize this isn't supposed to work for AircraftTypes to begin with.
This does not currently prevent rotation at all, actually. Maybe it should on turretless vehicles but the documentation so far only mentions no movement, nothing about rotating on place. Although if you ask me modifiers to rotation or its speed should perhaps be its own feature. |
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# Conflicts: # docs/Whats-New.md





Speed=0to work on InfantryTypes.Stationary units
Speed=0or those that are prevented from moving on their cell byMovementRestrictedToare now truly stationary will not attempt to move if issued movement commands. Should not be used on trainable/buildable units as they become stuck in factory. Following behaviours apply:Area Guardmission.Huntmission is reassigned toGuard.