Game & systems developer — C# / .NET and Unity. 5+ years shipping commercial games and building the tools, libraries, and systems around them: gameplay, multiplayer netcode, and performance work. Currently at Londer Software.
In my own time I build game engines and real-time graphics from scratch.
A from-scratch C# / .NET 9 game engine — a DirectX 12 + hardware ray tracing renderer (real-time global illumination), an ImGui editor, a Unity-style asset pipeline, C# hot-reload scripting, and server-authoritative netcode.



