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OxygenButBeta/README.md

Süleyman Akbulut

Game & systems developer — C# / .NET and Unity. 5+ years shipping commercial games and building the tools, libraries, and systems around them: gameplay, multiplayer netcode, and performance work. Currently at Londer Software.

In my own time I build game engines and real-time graphics from scratch.

Ballistic Engine

A from-scratch C# / .NET 9 game engine — a DirectX 12 + hardware ray tracing renderer (real-time global illumination), an ImGui editor, a Unity-style asset pipeline, C# hot-reload scripting, and server-authoritative netcode.

Ballistic Engine

Links

Website · LinkedIn · Discord

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  1. O2-Unity-Auto-Asset-Mapper O2-Unity-Auto-Asset-Mapper Public

    A Unity tool that maps assets to enums using ScriptableObjects and Addressables — with auto-generated code, runtime caching, and editor integration.

    C# 1

  2. O2-Exposer O2-Exposer Public

    O2.Exposer` is a lightweight, high-performance .NET library for fast runtime access to object fields and properties without slow reflection calls. Ideal for serialization, debugging, and runtime ed…

    C# 3 1

  3. Unity-Match3-Game-Clone Unity-Match3-Game-Clone Public

    A modular and performant Match-3 prototype built in Unity using UniTask for async operations. Designed with clean architecture and easy extensibility in mind.

    C#

  4. O2-InGame-Console-For-Unity O2-InGame-Console-For-Unity Public

    o2 Console is an in-game, attribute-driven debug console for Unity that allows developers to define and execute commands easily. Built using the Reflection API, it dynamically discovers scene objec…

    C# 6

  5. O2-Unity-Editor O2-Unity-Editor Public

    O2 Editor Tools is a Unity tool-kit designed to streamline development. It includes features like Hierarchy Highlighter for object tagging, Scene Utility for fast scene switching, Validator Utility…

    C# 5

  6. Ballistic-Engine Ballistic-Engine Public

    A from-scratch C#/.NET 9 game engine with a DirectX 12 + hardware ray tracing renderer (Lumen-style GI, GPU-driven), a full ImGui editor, Unity-style asset pipeline & C# hot-reload scripting, BepuP…

    C# 1