MetaRenderer is a graphics enhancement plugin for MetaHookSv. It replaces the original GoldSrc renderer with a modern OpenGL pipeline, greatly improving rendering performance and adding HDR, deferred shading, dynamic lights and shadows, a water shader, studio model celshade and more.
- A GPU supporting the OpenGL 4.4 Core Profile is required.
- It is not compatible with ReShade.
| Engine | |
|---|---|
| GoldSrc_blob (3248~4554) | √ |
| GoldSrc_legacy (4554~6153) | √ |
| GoldSrc_new (8684 ~) | √ |
| SvEngine (8832 ~) | √ |
| GoldSrc_HL25 (>= 9884) | √ |
| GoldSrc_CoF (5936) | √ |
Download Renderer-windows-x86.7z from
GitHub Releases (built on v* tag pushes).
Merge the extracted svencoop/ into the target mod directory and enable Renderer in
MetaHook's metahook/configs/plugins.lst. Don't forget to launch game from MetaHook.
Licensed under the MIT License; each dependency keeps its own license.