BulletPhysics is a MetaHookSv client physics plugin for GoldSrc/SvEngine games.
It provides ragdolls, jiggle bones, collision with moving brushes, buoyancy, barnacle/gargantua interactions and an in-game physics configuration editor.
Download BulletPhysics-windows-x86.7z from GitHub Releases.
Merge both svencoop/ and svencoop_downloads/ into the Sven Co-op installation.
Enable BulletPhysics.dll in MetaHook's metahook/configs/plugins.lst and launch through MetaHook.
The physics data includes example configurations and collision OBJ files; install their corresponding player models separately.
| Engine | |
|---|---|
| GoldSrc_blob (3248~4554) | √ |
| GoldSrc_legacy (4554~6153) | √ |
| GoldSrc_new (8684 ~) | √ |
| SvEngine (8832 ~) | √ |
| GoldSrc_HL25 (>= 9884) | √ |
| GoldSrc_CoF (5936) | √ |
Licensed under the MIT License; dependencies retain their own licenses.