An in-game mod menu for How to Fish (Dazed Games). It covers aim, ESP, weapon and movement tweaks, fishing automation, the roulette table and a set of debugging tools. It's a BepInEx 5 plugin: every option patches the method the game itself uses, found by decompiling the game, so there are no memory offsets to break.
Tested on game version 1.0.12.
Close the game and run this in PowerShell:
irm https://raw.githubusercontent.com/JHVIW/HowToFish-ModMenu/main/install.ps1 | iexIt finds your Steam install, adds BepInEx 5.4.23.5 if you don't have it, and downloads the latest HTFMenu.dll. Start the game and press Right Shift.
To install by hand, extract BepInEx 5.4.23.5 x64 next to How to Fish.exe and put HTFMenu.dll from the releases page in BepInEx/plugins/HTFMenu/.
uninstall.ps1 removes the plugin. Add -RemoveBepInEx to put the game folder back exactly as it was. No game files are modified at any point.
Hold a rod, face the water, switch it on. It casts, waits for a bite, reels (by spam-clicking the reel, which is faster than holding it), lands the fish, kills it and starts over. Each step can be turned off to do it yourself, and the delays are adjustable.
A live panel shows what's on the table, where the ball is and what you stand to win. You can force a win, pick the result colour, keep your items when you lose, skip the spin, or change the payout.
Fish, creatures, bosses, NPCs, the boat and loot. Each label shows health, weight, value, whether it's a drip (shiny) variant, and whether it's alive, hooked or dead.
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Aim. Aimbot with FOV, smoothing, prediction and head/body/nearest-hitbox. Silent aim, which bends your bullets toward the target without moving the camera. Triggerbot. None of them will target other players.
Weapon. No recoil, spread or sway, perfect accuracy, infinite ammo, instant reload, rapid fire, full auto, damage and bullet-speed multipliers, and a live stats readout for the gun you're holding. It also has a killscore predictor that tells you which trickshot bonuses the next kill would get, using the game's own rules.
Player and movement. God mode, no hunger, auto heal, no drowning, no knockback, longer reach. Speed, jump and gravity multipliers, fly, noclip, extra jumps. Teleport to your crosshair, NPCs, the boat or a boss, and save positions.
Fishing. Instant bites, choose what bites, force the drip variant, heavier (and so more valuable) fish, faster reeling and longer casts. It also shows the catch table for your current bait, with percentages.
World. Add or set money, spawn or equip any of the game's 85 items and creatures, travel between islands, change the time scale, freecam, no fog, full bright.
Debug. Press F7 to inspect whatever you're looking at: its components, fields and properties. There are panels for your weapon, the current target and the fishing line, plus a console.
Settings save automatically to JSON profiles, and there are five presets (Default, Fishing, Trickshots, Exploration, Debug). Every key can be rebound, and the search box at the top finds any option.
Steam achievements are blocked by default while the mod is loaded, so nothing you do with it ends up on your profile. You can switch this off under MISC.
| Key | |
|---|---|
| Right Shift | Menu |
| Right mouse | Aimbot, while held |
| F7 | Inspect object under crosshair |
| F8 | Freecam |
| End | Turn every feature off |
Aim, weapon, ESP and movement work in any lobby. Money, health, hunger, fish, spawning, islands and roulette are decided by whoever hosts, so those options only work when you host. Single-player always counts as hosting. The game has no anti-cheat. Please only use this in your own games or with people who are fine with it.
Fish don't have a rarity (only weapon skins do). There's no line tension or line breaking, and no fall damage. So there are no options for them.
docs/ARCHITECTURE.md has the notes from taking the game apart: how shooting works from click to damage, the full fishing loop, when a fish's species, weight and variant are decided, the exact killscore formula, and which parts the host controls.
git clone https://github.com/JHVIW/HowToFish-ModMenu
cd HowToFish-ModMenu/src
dotnet build -c ReleaseThe build uses the DLLs from your own game install. Pass -p:GameDir="..." if it isn't in the default Steam folder. The output goes to dist/HTFMenu.dll. See CONTRIBUTING.md if you want to help or need to update it after a game patch.
Not affiliated with Dazed Games. MIT licensed.







