Coordinate movement and presentation for gameplay entities.
统一角色、NPC、单位与交互实体的生成、移动、路径和视觉表现。
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Use cases · Quick install · Compatibility · Validation · Contact
Ask your Agent to load this repository's SKILL.md when your task matches the outcome above. SKILL.md is the authority for triggers, boundaries, and the complete workflow.
Give this instruction to an Agent with command-line access:
Install game-entity-movement-presentation: https://raw.githubusercontent.com/Fable-Forge/game-entity-movement-presentation/main/docs/install.md
Or use the Agent Skills CLI:
npx skills add Fable-Forge/game-entity-movement-presentationRead the installation guide first. See update and uninstall for lifecycle instructions.
- Supported: Codex · Claude Code · Agent Skills
- Maturity:
beta - GitHub Topics:
game-development,movement,npc,animation,pathing
Compatibility means the repository format and installation paths cover these Agents. It does not guarantee that an already-running session will hot-load the skill. Verify a natural-language trigger in a fresh session after installation.
SKILL.md: triggers, boundaries, and primary workflowagents/openai.yaml: Codex display metadatareferences/: detailed material loaded on demand, when presentscripts/: reusable tools and repository validator, when presentdocs/: install, update, and uninstall guides
Structural validation, installation visibility, real triggering, and final output quality are separate claims. Passing CI proves only the repository structure and static rules; a real Agent trigger still requires its own acceptance test.
- 📚 All skills: FableForge Agent Skills
- 📧 Email: 53815263@qq.com
- 🐛 Bugs and feature requests: game-entity-movement-presentation Issues
- 💬 Usage questions and business collaboration: FableForge Discussions or email
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