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⚒️ Game Entity Movement & Presentation

Coordinate movement and presentation for gameplay entities.

统一角色、NPC、单位与交互实体的生成、移动、路径和视觉表现。

License: MIT Maturity: beta Agents: Codex and Claude Code GitHub stars

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Use cases · Quick install · Compatibility · Validation · Contact


When to use it

Ask your Agent to load this repository's SKILL.md when your task matches the outcome above. SKILL.md is the authority for triggers, boundaries, and the complete workflow.

Quick install

Give this instruction to an Agent with command-line access:

Install game-entity-movement-presentation: https://raw.githubusercontent.com/Fable-Forge/game-entity-movement-presentation/main/docs/install.md

Or use the Agent Skills CLI:

npx skills add Fable-Forge/game-entity-movement-presentation

Read the installation guide first. See update and uninstall for lifecycle instructions.

Compatibility

  • Supported: Codex · Claude Code · Agent Skills
  • Maturity: beta
  • GitHub Topics: game-development, movement, npc, animation, pathing

Compatibility means the repository format and installation paths cover these Agents. It does not guarantee that an already-running session will hot-load the skill. Verify a natural-language trigger in a fresh session after installation.

Repository layout

  • SKILL.md: triggers, boundaries, and primary workflow
  • agents/openai.yaml: Codex display metadata
  • references/: detailed material loaded on demand, when present
  • scripts/: reusable tools and repository validator, when present
  • docs/: install, update, and uninstall guides

Validation boundary

Structural validation, installation visibility, real triggering, and final output quality are separate claims. Passing CI proves only the repository structure and static rules; a real Agent trigger still requires its own acceptance test.

Contact and collaboration

License

MIT © 2026 FableForge

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Coordinate movement and presentation for gameplay entities.

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