Engine, tools and systems programmer from Sweden, studying at Futuregames Stockholm. Mostly C++, Vulkan, Slang and AngelScript, with Unreal Engine and Godot on the game side.
gabrieleder.com · LinkedIn · gabriel.eder@me.com
Gibbon Engine, 2026. A Vulkan game engine and editor from scratch in C++20: render graph, GPU-driven rendering, ray-traced GI and reflections, AngelScript scripting with generated bindings, and a full editor. Private for now.
Fate, 2026. Co-op FPS in a fork of Unreal Engine 5, team of ten. Networked character animation, rain and wet-surface rendering with an engine-side Lumen fix, DLSS integration.
Frogga, 2025. Physics-based Metroidvania vertical slice in Godot and C#. Active-ragdoll animation on Jolt, behaviour tree plugin, physics-aware save system. Audience Choice and Game of the Year at Make A Game.
