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Edersteiner/README.md

Gabriel Eder

Engine, tools and systems programmer from Sweden, studying at Futuregames Stockholm. Mostly C++, Vulkan, Slang and AngelScript, with Unreal Engine and Godot on the game side.

gabrieleder.com · LinkedIn · gabriel.eder@me.com

Projects

Gibbon Engine, 2026. A Vulkan game engine and editor from scratch in C++20: render graph, GPU-driven rendering, ray-traced GI and reflections, AngelScript scripting with generated bindings, and a full editor. Private for now.

Fate, 2026. Co-op FPS in a fork of Unreal Engine 5, team of ten. Networked character animation, rain and wet-surface rendering with an engine-side Lumen fix, DLSS integration.

Frogga, 2025. Physics-based Metroidvania vertical slice in Godot and C#. Active-ragdoll animation on Jolt, behaviour tree plugin, physics-aware save system. Audience Choice and Game of the Year at Make A Game.

Open source

Popular repositories Loading

  1. zed-editor-for-unity zed-editor-for-unity Public

    Forked from Maligan/unity-zed

    Zed integration as Unity external script editor. (Fork with windows support)

    C# 2

  2. CrossCompilerScript CrossCompilerScript Public

    A shell script to quickly build GCC and Binutils for use in OS Development. Made for GevOS but can be applied to any Hobby OS with some tinkering

    Shell 1

  3. gabriel_eder_ai_lab_4_behaviour_trees gabriel_eder_ai_lab_4_behaviour_trees Public

    C# 1

  4. Lizaveta Lizaveta Public

    Forked from DevGev/Lizaveta

    Graphical X11 file manager with VIM bindings, written in C.

    C 1

  5. GevOS-Wallpapers GevOS-Wallpapers Public

    A collection of 16-color wallpapers in a format that GevOS can read.

  6. BosniaDefendersSpaceMarine BosniaDefendersSpaceMarine Public

    The greatest game of all time. Made with KaiserEngine

    Python