I'm a developer from Germany, currently working toward a Bachelor's degree in Software Development.
My main focus is Java and Minecraft modding, creating projects for NeoForge and Fabric with an emphasis on building, nature, world generation, movement, and client-side utility.
I develop my projects as part of the Intelligence Modding Team.
Combined statistics across my published Minecraft projects on CurseForge and Modrinth.
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Clean, modern, and futuristic laboratory building materials for research facilities, industrial corridors, control rooms, and science-fiction inspired builds. |
A vanilla-friendly nature expansion adding baobab trees, a complete wood family, roots, litter, fruit pods, and custom world generation for warm open landscapes. |
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A fully client-side radial quick-action menu for commands, chat macros, utility actions, nested menus, profiles, and configurable shortcuts. |
Slimmer vanilla-style logs, stems, and bamboo for detailed trees, branches, supports, poles, and more precise organic building. |
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A survival-friendly climbing tool for controlled wall and ceiling traversal, hanging, descending, launching, and movement-focused enchantments. |
A nature-focused expansion that brings new flora, foliage layers, forest detail, ambient natural elements, and more life to Minecraft landscapes. |
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Collectible discount coupons that provide useful bonuses for normal survival gameplay, including equipment, magic, trading, consumables, mobility, and combat. |
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My projects are developed as part of the Intelligence Modding Team.
Follow our projects or join the community for releases, previews, development updates, and Minecraft modding discussion.











