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Apply "Headland Overlap" to up-down row endpoints to ensure implement coverage. #1323

Description

@FlexibleGames

Version

8.1.0.3

SP/MP

SP (Singleplayer)

What can be done with your idea?

The "Headland Overlap" value when creating a course does not apply to the endpoint nodes of the up and down long rows and thus many combines and tools miss slivers of the field on each turnrow which I have found no solution for outside of reducing the width quite a bit for every single tool I use.

If applicable, how would the user interface look like for this enhancement?

Either a Yes/No to "Apply Headland Overlap to up-down rows"
or
A Up/Down Row Headland Overlap number in meters to ensure the course generates a bit of overlap
or
Just change the generation script to do this always. Overlap doesn't need to be huge, but missing 1-3 meters on every turn is frustrating.

Is there an alternative?

I could edit the script myself but I'd prefer an official solution so everyone can enjoy it.

Screenshots

I have no screenshots.

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