This package contains a complete concept, animation specification, bilingual copy, a working no-build prototype, a production-oriented React/Three.js starter, individual UI/shader/data assets, reference photography with attribution, and a detailed English implementation prompt.
docs/— concept, storyboard, animation, responsive, performance and handoff documentation.prompts/IMPLEMENTATION_PROMPT_EN.md— the main prompt to give to a coding AI or implementation team.prototype/— openindex.htmldirectly. It demonstrates the required layout and continuous scroll behavior without a build step.production-starter/— Vite + React + React Three Fiber + GSAP starter.assets/— every custom asset as a separate file: JSON, CSV, SVG, GLSL and licensed reference photos.scripts/— package validation and GLB optimization helpers.
- Desktop: the vehicle is pinned in the upper-right area, never centered as a full-screen hero object. The text column remains on the left.
- Mobile: the vehicle sits behind the text inside a fixed full-screen visual layer. Text remains readable through local gradients, contrast and controlled vehicle opacity.
- Motion: one continuous scroll-linked timeline. No hard scene cuts, no jumpy section snapping and no abrupt color changes.
- Color: the page background continuously travels through an ordered E46 paint path. The current paint name is shown discreetly.
- Photorealism: the final result requires a properly prepared E46 GLB with separate body variants, hood hinge, facelift parts, wheels, lights and paint material slots.
Open:
prototype/index.html
The prototype uses a deliberately simple vector vehicle placeholder. It proves placement, layering, color interpolation, mobile behavior and section timing. It is not presented as the final photorealistic vehicle.
cd production-starter
npm install
npm run devThe starter renders a procedural placeholder until a prepared model is placed at:
production-starter/public/assets/models/e46-master.glb
Then set MODEL_URL in src/config.ts.
The included Wikimedia reference images can be redistributed under their individual licenses; attribution is documented in assets/reference-photos/ATTRIBUTION.md. Candidate 3D models are listed in assets/sources/THIRD_PARTY_ASSET_MANIFEST.csv, but are not redistributed because they must be downloaded from their source pages and their license status must be rechecked at the time of use.
This is an independent editorial/fan concept. BMW, M, model names, badges and vehicle designs are trademarks or protected identifiers of their respective owners. Do not imply official affiliation, endorsement or sponsorship.